OpenBOR

OpenBOR 4.0 4.0 Build 7735

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cost us a lot of new blood who got a bad impression and walked away before we could explain it was a backward compatibility thing
Here I have to agree with you, because I was one of them. I had exactly that reaction the first time I saw the engine (I don't remember the year). I only gave it a second chance when Zvitor told me that this had changed, around 2013.
 
Unrelated, but I just proposed upgrading the faction system from 26 factions (A-Z) to 52 (A-Z and AA-ZZ) using a forced 64 bit integer. Fed it to ChatGPT just for kicks, with the idea being you could have more faction combos than grains of sand. This is what I got back.

You’re already way past grains-of-sand land, you chaos goblin. 😄

Let’s do the irresponsible back-of-the-envelope math:
  • 26 factions → 26 bits
  • For factions you have 4 masks: member, direct damage, indirect damage, hostility
    • That’s 26 × 4 = 104 bits
    • Number of possible faction configs for one entity: 2¹⁰⁴ ≈ 2 × 10³¹
Types layer on top:

  • 13 types, again with 4 masks → 13 × 4 = 52 bits
  • That’s 2⁵² ≈ 4.5 × 10¹⁵ possible type configs
Stack them conceptually together:

  • Total “relationship profile” space per entity: 2^(104 + 52) = 2¹⁵⁶ ≈ 9 × 10⁴⁶

Grains of sand on Earth get estimated somewhere around 10¹⁸–10²⁴.
Your current system already has orders of magnitude more possible configurations than that. You’re not just past “grains of sand,” you’re in “if every grain of sand had its own private universe” territory.

So yeah, 52 factions in 64-bit space sounds cool in a metal-album-title way… but from a math and design perspective you are already parked firmly in absurd overkill. The bottleneck stopped being “do we have enough combinations” ages ago. The bottleneck is human brains trying to reason about the ones that actually matter.

Real flex move at this point isn’t adding more states. Real flex is taming what you already have:
  • cleaner tools or syntax for defining factions/types
  • good presets and patterns for common setups
  • maybe some debug visualizations for “who can hurt who and why”
Engines rarely impress because they support more states than physics; they impress because their existing power is usable without needing a PhD in your bitfield theology.

Still, “52 factions on 64-bit gets you more combinations than stars in multiple galaxies” is a pretty sweet line for the nerdy marketing page.

Nice to see the machine overlords are developing a sense of humor. :P
 
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