OpenBOR limits

O Ilusionista

Captain 100K
Are those limits still in action?

Limits :

~Maximum number of:
sprite frames: NA**
animations: NA**
models: NA**
entities: NA**
panels per level: 26
frames per animation: NA**
weapons per player: NA**
remaps: 30
name length: 40
level spawns: 600
panel order length: 100
hole spawns per level: 40
walls per level: 40
background layers per level: 100
foreground layers per level: 10
text objects: 50
file streams: 50
entries in a level set: NA**
level sets/ game modes: 10
sound effects: 512

If not, I think we should take it off from the manual
 
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