Panel 320 x 244 instead of 320 x 240

Steven1985

Active member
Hi,
in some games like Final Fight Apocalipse that have standard resolution 320 x 240 and where the background is formed only by the panel, why the panel has the risolution 320 x 244 instead of 320 x 240?
Thank you in advance.
 
Generally it's for screen shaking. Called "quake" in the engine. The playfield quickly scrolls vertically a small amount and back again to simulate heavy landing impacts.

The default is 4 pixels, hence the extra four pixels of panel. It's not a requirement, but without it, players would see a small area that is blank or letting the background show through during the shake

DC
 
Hi @DCurrent. I played World Heroes Supreme Justice Extra which has a resolution of 432 x 243 that covers the entire screen. I'd like to know if this is the minimum resolution to have a game that covers the entire screen and if in this case the panel also needs to be 4 pixels wider — that is, 247 pixels.
 
Hi @DCurrent. I played World Heroes Supreme Justice Extra which has a resolution of 432 x 243 that covers the entire screen. I'd like to know if this is the minimum resolution to have a game that covers the entire screen and if in this case the panel also needs to be 4 pixels wider — that is, 247 pixels.

The engine will scale however is needed for full screen. Also, I explained the quake effect above. It has nothing at all to do with resolution.

DC
 
The engine will scale however is needed for full screen. Also, I explained the quake effect above. It has nothing at all to do with resolution.

DC
Hi, I read this in the manual:
  • In alternate screen resolution (see video.txt above), panels are at least same with screen height + extra pixels for quake effect. For instance, in 640×480 resolution, panels height is 488.
Shouldn't it be 484 pixels?
 
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