I know it's been awhile, but since I edited my weapons' item entity files in order to reproduce the same behavior from
Shadows of Death, the default sound played by the engine whenever the player grabs one of these items from the ground was similarly changed from
get.wav to
1up.wav.
I order to fix that, I have already tried the solution proposed by
O Ilusionista in his
[SCRIPT] Custom sounds for picking itens + animations topic, but what I got here in my mod is both
get.wav and
1up.wav being played simultaneously.
Considering it wouldn't be necessary for me to implement the animation part included in
O Ilusionista's solution, I felt that it might something of an overkill solution for my case and tried add the
subtype weapon property back to my item entities, but then the weapon system breaks (dropped weapon item can't be picked back).
Is there any other property or another scripting solution that I can add to my item entity files in order to revert that?
Gratias in Antecessum!