Play an anim death like an anim fall

kimono

Well-known member
Hi loyal Openbor users!
I was wondering how to play a death animation like the one of the anim fall, ie thrown backwards then falling to the ground.
What values would you recommend? Thank you for all your advice ;)
 
Solution
Thanks @danno, I will make some tests with these parameters :) .
Anyone knows what is the jumpframe equilvalent to the classic anim fall? Maybye
Code:
jumpframe 0 1 -2
?

Straight from the engine code:

C:
/* Default values for knockdown velocity. */
s_axis_principal_float default_model_dropv =
{
    .x = 1.2f,
    .y = 3.0f,
    .z = 0.0f
};

HTH,
DC
I use jumpframe dropframe and landframe. In death I like them to fly back further that normal fall like streets of rage.

Anim death

Jumpframe 0 2 -2 0

Dropframe 3

Landframe 4

Sometimes I'll add bounce factor to make the drop look extra painful.


I changed the frame on the landing from the death fall, little details like that I think really bring out the gameplay.
 
Last edited:
Thanks @danno, I will make some tests with these parameters :) .
Anyone knows what is the jumpframe equilvalent to the classic anim fall? Maybye
Code:
jumpframe 0 1 -2
?

Straight from the engine code:

C:
/* Default values for knockdown velocity. */
s_axis_principal_float default_model_dropv =
{
    .x = 1.2f,
    .y = 3.0f,
    .z = 0.0f
};

HTH,
DC
 
Solution
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