Player/Enemy Limitation

Misto Stylo

New member
Is there a limit of how many players or enemies to download? Like 100 or 999? Or you can download as many characters as you want without a maximum of stuff when programming stuff?
 
The limit is your machine RAM.
Its very common to see some compilations of 1000, 2000 chars on youtube
Since its a 32bit program, tecnicaly there is a limit of... 4,294,967,296 characters
That's perfect. Cause in the future, I am planning to make a new OpenBOR game where around 500 of both your favorite and least favorite characters are enemies and only 7 characters are playable based on my favorites. Cause it's gonna be an all star battle royale-ish type of way. 😁
 
Cause in the future, I am planning to make a new OpenBOR game
ah wait, are you talking about OpenBOR? This question is in the Mugen area.
I never understood why people keep posting OpenBOR questions in Mugen area, when the OpenBOR area comes first :)

For openBOR, you will have some trouble. The "allowselect" is limited to 256 (or 512, I can't remember) text characters (letters). Its something I tried to fix when I worked on the engine but all my efforts failed.

Zvitor released a game with 100 characters, but he had to change all the models names to 4 letters only, like CAPA instead of "Captain_America".

This is tied to the OS limitiation. By default, Windows uses a path length limitation (MAX_PATH) of 256 characters: Naming Files, Paths, and Namespaces.
 
ah wait, are you talking about OpenBOR? This question is in the Mugen area.
I never understood why people keep posting OpenBOR questions in Mugen area, when the OpenBOR area comes first :)

For openBOR, you will have some trouble. The "allowselect" is limited to 256 (or 512, I can't remember) text characters (letters). Its something I tried to fix when I worked on the engine but all my efforts failed.

Zvitor released a game with 100 characters, but he had to change all the models names to 4 letters only, like CAPA instead of "Captain_America".

This is tied to the OS limitiation. By default, Windows uses a path length limitation (MAX_PATH) of 256 characters: Naming Files, Paths, and Namespaces.

@Cordova Man,

Enemies and NPCs are effectively unlimited per game. You may have up to 600 per level using native functions or unlimited with script. Players are technically unlimited but like @O Ilusionista said you can bump into text limits (not for much longer though).

Moved to OpenBOR area.

DC
 
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