Pocket Dimensional Clash 2

Complete Pocket Dimensional Clash 2 2.3

No permission to download
Project is completed.
thanks. Yeah, I need to release a new beta. The problem is that I still need to fix somethings, and since the other coder had dropped, I am alone again.
 
Good to see some progress on your personnal project!
I always liked the fact this game like very few, feels like a real game.
 
After working with this mod again a tad, I discovered that I will need to redo many things.
Some was my fault (come on, it was my first mod, lol), some are just bad habit.

I plan to release a new beta after the next Avengers mod beta. And some of those chars will be avaliable:
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(thanks to Ulisan for those edits)
 
Great looking sprites. I wonder how Wesker would beat Geese in a rival battle since he's superior with powers. LOL I know this is not VS fighting type.

BeasTie said:
Sweet look forward to it.
Ditto.
 
OMG so many Street Fighter characters. Can't wait to see more sprites. :D
 
Oh, uh... Yeah.

I'm the dude who sprited Captain Commando. I'm just stopping by to tell everyone that I updated his sheet and its a million times better looking.

K thnx bye.
 
Um... I don't know if I should ask but what about rest of Street Fighter 2 cast? It would be awesome to see M.Bison, Guile or Fei Long. Are you planning to add some more SF2 characters to your game?
 
no problem to ask.
About the SF cast, yes there will be other chars, like Guile, M.Bison/Vega (dunno if it will be playable) and even non-cannon chars like Ken from Street Fighter 2010.
 
While I was working on my Avengers project, I decided to take a break and tried to work in something different.
So I took a look at this project again...and I  decided to rename it Pocket Dimensional Clash 2, to differentiate from the Mugen version.

I plan to update the demo very soon, with one more playable character and other things. But no new stage.

======================== UPDATES ========================

New logo and intro screen
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New playable character - Blink
She can teleport the enemies using her crystals, like on the comics
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Captain Command was remade and a lot of new moves were added, like Captain Kick
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It's good news that this project's reviving! I'm really curious about the increased roster, especially seeing the title screen. ^^
 
Thanks man. This project is very simple, but I like it.

The new demo is about to be released, and now I can make the moves I wasn't able to do back when I started.
For example, Blink's teleport attack

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NEW DEMO RELEASED

Pocket Dimensional Clash 2 is a beat 'em up game, like the good and old Streets or Rage, Final Fight and many others and its a spiritual successor from the original Pocket Dimensional Clash, for Mugen engine.

The game is still in early stages, so any feeback is very welcome!
Gameplay recorded with my daughter as P2 :)
https://www.youtube.com/watch?v=KsQdtNm95_g

Second demo avaiable here:  http://gamejolt.com/games/pocket-dimensional-clash-2/194726


=============== HISTORY ===============

You will go visiting different dimensions (games), fixing the timeline (Like in the Exiles comics) lead by Blink (Marvel, ClariceFerguson(Earth-295)).So you will see chars from different games together.

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Playable chars until now (can be changed on the future)

Reayon - Power Moves
Captain Commando - Captain Commando series
Blink - (Marvel)

Runs in WINDOWS, LINUX, WII and ANDROID
Download here: http://gamejolt.com/games/pocket-dimensional-clash-2/194726
 
Thanks for the release! Blink is really cool to play with! And I enjoy seeing Captain Commando completed as well. :D

However, I have some concerns about the dimensions. These ares very large for these kinda tiny chars. Sometimes I have a little feeling of void. But I think this feeling comes in good part from the too short reaches of the chars (but it requires to modify the sprites to grow the fist and maybe enlarge the arm), because they are shorter than the enemies' ones. To a lesser extent, I also regret the length of special attacks, except Blink's ones.
In another vein, I can remark that the reply at the start of the level is too short to be read (at less to me ^^').

Besides that, I like the idea of a scenario that makes us travel through different universes! Lastly, just a question : do you use the exact color palette of NES ?
 
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