In Progress Power Rangers: it's morphing time!

The project is currently under development.
Bravo!!! What an exciting preview of the demo!

I like when the player 2 side is blocked from using the same Megazord. What if player 2 was alone in gameplay before the Zord battle? You don't have to answer my question about it now, but if you like.

I was going to comment on the background movement of the cloud for it to pause during the morph because I did change "bglayer" level property with value 0 to stop moving along with paus0001. It's just to act like a real pause. But after watching it again, I started to think you don't have to. It's good like that.
 
@maxman thanks buddy :)
What if player 2 was alone in gameplay before the Zord battle?
When you reach that stage, all players can choose the Zord. But the first to pick is the one who will controls it, while all the others are blocked.
Once you progress in the game, more Zords will be unlockable and more players will be able to play at the same time.

It's just to act like a real pause. But after watching it again, I started to think you don't have to. It's good like that.
Ah, I see what you mean. But yeat, I don't think its needed too :)

We got some good reviews about the game:

 
We are pretty happy with the all the feedback we are receiving, mostly positive ones :)

I had two concerns with demoing this game, relating to two issues I had with OpenBOR on older builds such as 6330:

- Bug that caused the engine to crash, without saying anything in the log (which we found to be related to "Load 3" for entities that are complex, like enemies).

- The old problem of controls that was present in several versions of OpenBOR, including the last one released - 6391. For example, mapping a control even worked, but mapping 2 controls was very complicated. Mapping 3 controls then was simply impossible.

In the example of the second bug, @Kratus kindly provided me with a custom build, called 6392, which is nothing more than the last build but with a fix of the controls, present in the Alpha version. This release fixes both the control issues on Windows and Android.

So really thanks Kratus, @DCurrent @Bloodbane for all the coding support - Bloodbane did an amazing job with the custom select screen.

I just had a report that it seems that the Rumble of the controller activates randomly in some moments - in the video below the author talks more about it:

We also got featured in some blogs too

(in french, with translation)
Pour leurs 30 ans, les Power Rangers reprennent du service dans Power Rangers Morphing Time

(in portuguese, with translation)
 
I am late to the party 😭
actually I was waiting for the premiere and then suddenly I was too busy

about power rangers,
I'm not very familiar with this series since I knew it when I already in high school so I don't watch it very often didn't even own the game as a kid
since 2009 I have been collecting retro games and this is where I finally have a power ranger game so to say I didn't play the game that much

this version seems to have faster movement, All characters have amazing animations, just like other @O Ilusionista games I love the SFX, spawn enemies look very balanced and varied in my opinion, the gameplay feels very solid

I don't know which stage is in the original and which one is the custom because all the stages here looks like very original to me, they look very detailed yet clean at the same time, perspective lines and angles are very neat, I also love the colors so this feels like a proper sequel to the game itself.
So basically I have no complaints at all everything feels amazing to me but maybe one or two suggestions,

maybe along this line to the top is given a grass line so it doesn't look too empty?
MMPR_Ilu.png

OR
Does the way down here look bad if you still use brick walls? or more looks too narrow?
MMPR_Ilu2.png


*btw I don't know the exact reason why Yellow Ranger didn't wear a skirt in the series (is she a tomboy?) but what I remember in snes game she looked too stocky but here
she has female body so that's a really nice touch 😘
congrats for the demo :giggle:
 
@machok Thanks for the nice words, buddy :)

I don't know which stage is in the original and which one is the custom because all the stages here looks like very original to me
The first stage (the desert) was made by me and Ranzaneko, with pre-existing assets + original stuff (and If I am not mistaken, Merso did the command center, I can't remember)
1693343603544.png

The rooftop was made by me, editing some already made assets ( I was using this build on early versions of Avenger UBF)
1693343674768.png

Goldar stage comes from Merso's game with some edits by me
1693343712574.png

The waste stage was drawn from the scratch by Fari, exclusive to the game, since we wanted to make it to look closer to the series stage
1693343767866.png
1693343834932.png

Same for Qaurry stage - made by Fari and edited by me, to look as the series too:
1693343893225.png

The last stage, the Theater, was made by Fari and Ranzaneko, to look like the stage the rangers fought the King Sphinx (yes, every stage is based on a chapter from the series).


You can see the trees and the stairs in the background:

1693344049946.png
Or the whole episode here

maybe along this line to the top is given a grass line so it doesn't look too empty?
Yeah, maybe we could add some more elements there - I am trying to find the original picture to compare.

*btw I don't know the exact reason why Yellow Ranger didn't wear a skirt in the series
no, she never used a skirt on the series. Because, in the original, the character was a male (and this is why she has a male body in some games).

Thanks buddy
 
so most all stages are custom? 😮
I don't know how you guys do it but everything feels official to me, love it 😍
 
I'll say it a million times over: this is possibly my favourite beat 'em up right now, and it is an honor to be part of the team.

Here's the first (of 7) videos I'll be doing on the Anniversary Demo :) Let's kick things off with Jason/Red Ranger!
 
Some people complained about the Junk Claw subboss, so I decided to record a no-hit against it :)

As I explain (in Portuguese) in the video, you can't just run towards the sub boss in an uncontrolled way (as we say here in Brazil, like a mad cow, lol), because he will hit you. Just move around the Z axis, whether using dodge or walking.

There are other moments where this happens as well and it's intentional, to force players to be strategic :)
 
Kim and Trini does an excellent team work and its amazing to play it in 4p co-op...
...HEY JASON, WHAT YOU ARE DOING? lol
MMPR_-_0053.png
 
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