Steven1985
Active member
Hi guys, I am three problems with this level: camera, respawn player and start level.
The stage is this 980 x 497

1) Problem number one: camera
I'd like to know:
1- what the coordinates b 200 x 30 y 260 z 260 above the character are part of;
2- as you can see in the video from point 40'' to 1'' if the character goes up, the camera also goes up a little and I would like it not to do this but to stay stuck;
3- as you can see in the video from point 1' also here when the character exceeds a certain number of z-coordinates the camera also rises but I would like it to remain fixed so that I can always see the base of the level (that is to the coordinate 497)
2) Problem number two: character respawn
I'd like to know: Why when the character respawns it appears on top and not on the ground?
3) Problem number three: start of the level
I'd like to know: Why does the level start like this when I activate spawn1? I have to hold up to go up with the camera and make the character appear.
This is the first time I have dealt with this type of level. So far I have put all linear levels in my games.
Thank you in advance.
The stage is this 980 x 497

C-like:
music data/music/boss3.bor
#background data/bgs/stage5/back.gif
panel data/bgs/stage5/front.gif
#z 113 475 160
direction right
order a
wall 490 351 -255 0 600 680 256 95
wall 131 497 -250 -240 0 304 308 260 #default hole
#spawn1 30 260 200
#spawn2 40 270 200
spawn 5w
coords 198 178
at 0
settime 5
########## 113-475 #############
spawn LevelHold
coords 30 260 # default100 200
at 0
spawn drum
item money
coords 253 297
at 0
#spawn ferris
#coords -30 130
#health 100
#at 0
1) Problem number one: camera
I'd like to know:
1- what the coordinates b 200 x 30 y 260 z 260 above the character are part of;
2- as you can see in the video from point 40'' to 1'' if the character goes up, the camera also goes up a little and I would like it not to do this but to stay stuck;
3- as you can see in the video from point 1' also here when the character exceeds a certain number of z-coordinates the camera also rises but I would like it to remain fixed so that I can always see the base of the level (that is to the coordinate 497)
2) Problem number two: character respawn
3) Problem number three: start of the level
This is the first time I have dealt with this type of level. So far I have put all linear levels in my games.
Thank you in advance.