Steven1985
Active member
Hi, I am using these scripts to have randenemy, randobstacle and randitem but the game is not working.
I am using them in a test stage. On OpenBORLog there's no error.
I attached the game to analyse it . It's a present for a friend of mine.
drive.google.com
Thank you in advance.
I am using them in a test stage. On OpenBORLog there's no error.
C:
name RandObstacle
type none
lifespan 2
animationscript data/scripts/spawn01_suicide.c
load Barrel
load Box
load Drum
load Phone
load Tires
anim idle
@script
if(frame == 1){
void self = getlocalvar("self");
int r = rand()%2+2; //numero da 0 a 4
//if(r > 0){
if(r == 0){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if(r == 1){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
} else if(r == 2){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
} else if(r == 3){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
} else if(r == 4){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
}
//}
}
@end_script
delay 1
offset 8 14
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif
anim follow1
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Barrel" 0 0 0
frame data/chars/misc/empty.gif
anim follow2
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Box" 0 0 0
frame data/chars/misc/empty.gif
anim follow3
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Drum" 0 0 0
frame data/chars/misc/empty.gif
anim follow4
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Phone" 0 0 0
frame data/chars/misc/empty.gif
anim follow5
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Tires" 0 0 0
frame data/chars/misc/empty.gif
C:
name RandItem
type none
lifespan 2
animationscript data/scripts/spawn01_suicide.c
load 1up
load Paffe
load Hamburger
load Barbecue
load Croissant
load Chocolate
load Chips
load Hotdog
load Pizza
load Steak
load Donut
load Pudding
anim idle
@script
if(frame == 1){
void self = getlocalvar("self");
int r = rand()%5+6; //genera numero da 1 a 12
//if(r > 0){
if(r == 1){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if(r == 2){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
} else if(r == 3){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
} else if(r == 4){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
} else if(r == 5){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
} else if(r == 6){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
} else if(r == 7){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
} else if(r == 8){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW8"));
} else if(r == 9){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
} else if(r == 10){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW10"));
} else if(r == 11){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW11"));
} else if(r == 12){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW12"));
}
//}
}
@end_script
delay 1
offset 8 14
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif
anim follow1
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "1up" 0 0 0
frame data/chars/misc/empty.gif
anim follow2
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Hamburger" 0 0 0
frame data/chars/misc/empty.gif
anim follow3
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Barbecue" 0 0 0
frame data/chars/misc/empty.gif
anim follow4
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Croissant" 0 0 0
frame data/chars/misc/empty.gif
anim follow5
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Chocolate" 0 0 0
frame data/chars/misc/empty.gif
anim follow6
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Chips" 0 0 0
frame data/chars/misc/empty.gif
anim follow7
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Hotdog" 0 0 0
frame data/chars/misc/empty.gif
anim follow8
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Pizza" 0 0 0
frame data/chars/misc/empty.gif
anim follow9
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Steak" 0 0 0
frame data/chars/misc/empty.gif
anim follow10
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Donut" 0 0 0
frame data/chars/misc/empty.gif
anim follow11
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Pudding" 0 0 0
frame data/chars/misc/empty.gif
anim follow12
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Paffe" 0 0 0
frame data/chars/misc/empty.gif
C:
name RandEnemy
type none
lifespan 2
animationscript data/scripts/spawn01_suicide.c
load Andore
load Brett
load Case
load Daniel
load Dingo
load Dragon
load Fish
load Henry
load J
load Suke
load Wrestler
anim idle
@script
if(frame == 1){
void self = getlocalvar("self");
int r = rand()%5+5; //genera numero da 0 a 10
//if(r > 0){
if(r == 0){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW1"));
} else if(r == 1){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW2"));
} else if(r == 2){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW3"));
} else if(r == 3){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW4"));
} else if(r == 4){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW5"));
} else if(r == 5){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW6"));
} else if(r == 6){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW7"));
} else if(r == 7){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW8"));
} else if(r == 8){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW9"));
} else if(r == 9){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW10"));
} else if(r == 10){
changeentityproperty(self, "animation", openborconstant("ANI_FOLLOW11"));
}
//}
}
@end_script
delay 1
offset 8 14
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
delay 200
frame data/chars/misc/empty.gif
anim follow1
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Andore" 0 0 0
frame data/chars/misc/empty.gif
anim follow2
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Brett" 0 0 0
frame data/chars/misc/empty.gif
anim follow3
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Case" 0 0 0
frame data/chars/misc/empty.gif
anim follow4
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Daniel" 0 0 0
frame data/chars/misc/empty.gif
anim follow5
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Dingo" 0 0 0
frame data/chars/misc/empty.gif
anim follow6
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Dragon" 0 0 0
frame data/chars/misc/empty.gif
anim follow7
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Fish" 0 0 0
frame data/chars/misc/empty.gif
anim follow8
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Henry" 0 0 0
frame data/chars/misc/empty.gif
anim follow9
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "J" 0 0 0
frame data/chars/misc/empty.gif
anim follow10
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Suke" 0 0 0
frame data/chars/misc/empty.gif
anim follow11
delay 1
offset 8 14
frame data/chars/misc/empty.gif
delay 200
@cmd spawn01 "Wrestler" 0 0 0
frame data/chars/misc/empty.gif
Code:
music data/bgs/levels/stage_1/cadillacs.bor
panel data/bgs/levels/stage_1/n01.gif
order a
#z 176 241 160
# 2 ostacoli - 19 nemici
#lunghezza stage 670 pixel (ultimo at 350)
#Obstacles
#spawn RandObstacle
#spawnscript data/scripts/RandZ.c
#item RandItem
#coords 433 182
#at 0
#2pspawn RandObstacle
#spawnscript data/scripts/RandZ.c
#item RandItem
#coords 433 227
#at 0
#Enemies
#-------1
group 3 3
at 4
#wait
#at 4
spawn RandObstacle #bretest
spawnscript data/scripts/RandZ.c
item RandItem
#health 900000
coords 500 157
at 0
spawn RandEnemy
spawnscript data/scripts/RandZ.c
health 99
coords 324 160
at 4
C:
void spawn01(void vName, float fX, float fY, float fZ)
{
//spawn01 (Generic spawner)
//Damon Vaughn Caskey
//07/06/2007
//
//Spawns entity next to caller.
//
//vName: Model name of entity to be spawned in.
//fX: X location adjustment.
//fZ: Y location adjustment.
//fY: Z location adjustment.
void self = getlocalvar("self"); //Get calling entity.
void vSpawn; //Spawn object.
int iDirection = getentityproperty(self, "direction");
clearspawnentry(); //Clear current spawn entry.
setspawnentry("name", vName); //Acquire spawn entity by name.
if (iDirection == 0){ //Is entity facing left?
fX = -fX; //Reverse X direction to match facing.
}
fX = fX + getentityproperty(self, "x"); //Get X location and add adjustment.
fY = fY + getentityproperty(self, "a"); //Get Y location and add adjustment.
fZ = fZ + getentityproperty(self, "z"); //Get Z location and add adjustment.
vSpawn = spawn(); //Spawn in entity.
changeentityproperty(vSpawn, "position", fX, fZ, fY); //Set spawn location.
changeentityproperty(vSpawn, "direction", iDirection); //Set direction.
return vSpawn; //Return spawn.
}
void suicide()
{ // Suicide!!
void self = getlocalvar("self");
killentity(self);
}
I attached the game to analyse it . It's a present for a friend of mine.
Francesco Ficarelli's heroes (gioco OpenBOR).rar
drive.google.com
Thank you in advance.