dantedevil
Well-known member
Hello!
I have a problem with all my players in my mod.
In models txt i set ajspecial 1 to use block, the A + B anim special.
I set mponly 1, energycost 50 in all characters but the bar not decrease when they perform the attack.
A very strange problem is left me execute special only once, if i try again the hero dont do nothing, if i keep playing trying every minute at last finally works again, but when not works the hero dont do anything, even the "cant" animation
I trying setting @cmd mpcost 50 and the bar decrease ok, but still with the big problem. Only can do one special, and no more.
Wath happend here?
header:
mp 100
Here one of the anim special
I have a problem with all my players in my mod.
In models txt i set ajspecial 1 to use block, the A + B anim special.
I set mponly 1, energycost 50 in all characters but the bar not decrease when they perform the attack.
A very strange problem is left me execute special only once, if i try again the hero dont do nothing, if i keep playing trying every minute at last finally works again, but when not works the hero dont do anything, even the "cant" animation
I trying setting @cmd mpcost 50 and the bar decrease ok, but still with the big problem. Only can do one special, and no more.
Wath happend here?
header:
mp 100
Here one of the anim special
Code:
anim special
loop 0
delay 5
offset 91 177
bbox 0 0 0 0
loop 0
delay 6
@cmd mpcost 50
frame data/chars/kang/sel1.gif
frame data/chars/kang/sel2.gif
frame data/chars/kang/sel3.gif
frame data/chars/kang/sel4.gif
frame data/chars/kang/sel5.gif
frame data/chars/kang/sel6.gif
frame data/chars/kang/sel7.gif
frame data/chars/kang/sel8.gif
delay 25
sound data/sounds/magic.wav
frame data/chars/kang/sel9.gif
delay 5
offset 127 225
bbox 0 0 0 0
sound data/sounds/morph.wav
frame data/chars/kang/dragon00.gif
frame data/chars/kang/dragon01.gif
frame data/chars/kang/dragon02.gif
frame data/chars/kang/dragon03.gif
frame data/chars/kang/dragon04.gif
frame data/chars/kang/dragon05.gif
frame data/chars/kang/dragon06.gif
frame data/chars/kang/dragon07.gif
sound data/chars/kang/dragon.wav
frame data/chars/kang/dragon08.gif
delay 15
frame data/chars/kang/dragon09.gif
delay 12
frame data/chars/kang/dragon17.gif
frame data/chars/kang/dragon18.gif
frame data/chars/kang/dragon19.gif
delay 35
frame data/chars/kang/dragon20.gif
delay 8
frame data/chars/kang/dragon19.gif
offset 318 235
sound data/chars/kang/acid/acid.wav
frame data/chars/kang/dragonsp01.gif
frame data/chars/kang/dragonsp02.gif
sound data/chars/kang/acid/acid.wav
frame data/chars/kang/dragonsp03.gif
frame data/chars/kang/dragonsp04.gif
sound data/chars/kang/acid/acid.wav
frame data/chars/kang/dragonsp05.gif
frame data/chars/kang/dragonsp06.gif
frame data/chars/kang/dragonsp07.gif
frame data/chars/kang/dragonsp08.gif
delay 8
offset 127 225
frame data/chars/kang/dragon19.gif
@cmd toss "acid" 200 240 -1
frame data/chars/kang/dragon19.gif
@cmd toss "acid" 50 240 0
frame data/chars/kang/dragon19.gif
@cmd toss "acid" -100 240 1
frame data/chars/kang/dragon19.gif
@cmd toss "acid" -100 240 -1
frame data/chars/kang/dragon19.gif
@cmd toss "acid" 50 240 0
frame data/chars/kang/dragon19.gif
@cmd toss "acid" 200 240 1
frame data/chars/kang/dragon19.gif
delay 35
frame data/chars/kang/dragon20.gif
offset 127 225
sound data/sounds/morph.wav
delay 5
frame data/chars/kang/dragon08.gif
frame data/chars/kang/dragon07.gif
frame data/chars/kang/dragon06.gif
frame data/chars/kang/dragon05.gif
frame data/chars/kang/dragon04.gif
frame data/chars/kang/dragon03.gif
frame data/chars/kang/dragon02.gif
frame data/chars/kang/dragon01.gif
frame data/chars/kang/dragon00.gif
offset 91 177
delay 25
@cmd clearL
frame data/chars/kang/sel9.gif
delay 9
frame data/chars/kang/sel1.gif