Profiles in main menu

dantedevil

Well-known member
I wanna know the best way to create an option in the main menu to see the profiles of every character.
The idea is enter in "Profiles" and then you can choose  between all characters images, something like a select screen.
Then you can choose a hero pressing attack and profile appear.
You can change the page pressing attack.
Finally need a way to return of the character slelect profiles after read one, and a way to return to the main menu.
 
It is quite complicated to do (but worth it).

First you have to use a level as the main menu (using skiptoset 0) so that you are not limited to the default system.

I think utunnels made a post about this around here.
 
if you don't need how to play you can rename it with translation.txt - or combine them as one scene.  Otherwise bloodbane made a script to play a random scene if you're idle in the game menu.

edit: you can have similar functionality just using the setting in scenes to allow/disallow skipping, and editing the .gif's display times, each bio could be cycled.
 
Download this : http://daimao.info/data/host/title.txt

And place it in your mod data folder.

In your levels.txt put this before any set definition :

Code:
skiptoset 0

set	Menu
skipselect
branch title
file data/title.txt
 
Well my friend,  I test this and seems some conflict appears.

I have an animated background in the menu, and now only see an static image.
If press New game, the background turns black and now you see 3 new options,  MODE 1, MODE 2, MODE ...
No matter what choose, nothing happend and can't exit from there.
If enter in continue the backgrounds turns balck and the option se wrong with rare numbers.
In option all works ok.
In how to play, the texts go and nothing happend, and can't exit from there again. I have a video here, thats would be the problem.
If press profiles nothing happend...

I really appreciate your help. Given this basics that you have given me, just you need a good tutorial to learn how to use it well.

 
It's normal, this was just a basic example to get you started.

What you see is not the engine main menu but a level that looks like the main menu. From here you have to set up everything to suit your needs. That is why I said it was quite complicated. But you can't really customize the engine main menu, and with a "level main menu" you can use all the engine functionalities (like spawning effects, characters, etc to create animations).
 
Thats great mu friend!

It's a shame that there is no tutorial to learn how to use this. It has great potential and is really great.
Thank you for all of your help!
 
yeah sorry had to go OTOH at the time, that's the one :)

this post has the updated.c by bloodbane + piccolo that I've been using.
http://www.chronocrash.com/forum/index.php?topic=2232.msg29977#msg29977
 
Thanks my friend!

As you see, I started the post of the link, so I know that info, but never understand enough to use it.

So I prefer to wait to see if a better method appears.
While kept working on my mod.
Now I thought about it again and decided to ask but had forgotten my previous post.
But seem always keep in the same way, It is very difficult to do.
If Piccolo says, who knows a lot of scripts, I do not think I can do.
Thanks anyway.
 
BeasTie said:
you just have to copy the scripts updated.c and update.c to the scripts folder and change the animation names to suit your mod.
The link of my first post is for make random profiles in the main menu, that works for me.
Now I start this post to add profiles in the main menu, like an option.
The tips Piccolo share no doubt works, but need a lot of work and knowledge to make the menu works like every user desire.
 
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