Projectile not playing all animation

tightninja

Member
I have a character throwing a "hadouken" but only the first frame in fireball animation plays. Attached is the fireball file and animation script.
C:
#####-----SBM MOVE - DENJI HADOUKEN

anim freespecial64
     loop       0
     delay      6
     offset     80 129
    bbox.position.x 55
    bbox.position.y 115
    bbox.size.x 55
    bbox.size.y 15
    
     energycost 100
     mponly     1
     shootframe 5
    
    
     @cmd spawnbind "zoomin" 0 0 0
     sound      data/sounds/denji.wav
    attack.damage.force 75
     attack.effect.hit.flash.model Qflash2
    attack.reaction.fall.force 1
    attack.reaction.fall.velocity.x 1.5
    attack.reaction.fall.velocity.y 1.0
    attack.reaction.fall.velocity.z 0.0
    attack.reaction.pause.time 5
         frame      data/chars/1billy/a401.gif
    
    delay      12
         frame      data/chars/1billy/hado01.gif
     delay      6
         frame      data/chars/1billy/hado02.gif
         frame      data/chars/1billy/hado03.gif
        
     @cmd spawnbind "zoomout" 0 0 0
    @cmd projectile 1 "efireballex" 0 0 0 1 0 0
    
     sound      data/sounds/exhadouken.wav   
         frame      data/chars/1billy/hado04.gif
        
     delay      20
     attack     0 0 0 0
         frame      data/chars/1billy/hado05.gif
     delay      8
         frame      data/chars/1billy/a704.gif
         frame      data/chars/1billy/a401.gif
 

Attachments

Below is a different character with a different approach but it still only plays the first frame of efireballredex.txt

Code:
#SBM MOVE - SHINKU HADOUKEN

anim freespecial64
     loop       0
     delay      6
     offset     80 129
    bbox.position.x 55
    bbox.position.y 115
    bbox.size.x 55
    bbox.size.y 15
    
     energycost 100
     mponly     1
    
     throwframe 5
     custknife efireballredex
      
     @cmd spawnbind "zoomin" 0 0 0 
    
     sound      data/sounds/shinku.wav
    attack.effect.hit.flash.model Qflash2
         frame      data/chars/1jimmy/a204.gif   
     delay      20
         frame      data/chars/1jimmy/hado01.gif
     delay      6
         frame      data/chars/1jimmy/hado02.gif
         frame      data/chars/1jimmy/mkd13.gif       
            
     @cmd spawnbind "zoomout" 0 0 0

    @cmd vPro001 "efireballredex" 0 0 0 0 3 0 0
    
     sound      data/sounds/exhadouken.wav   
    frame      data/chars/1jimmy/mkd14.gif

     delay      20
         frame      data/chars/1jimmy/mkd15.gif
     delay      8
         frame      data/chars/1jimmy/mkd13.gif
         frame      data/chars/1jimmy/a303.gif
 

Attachments

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