P
Pupuce
Guest
How put itself in protection without that cancels freespecial ?
name Ryo
health 100
mp 100 0 0
speed 25
type player
gfxshadow 1
holdblock 1
blockpain 1
running 60 4.7 2 1
icon data/chars/Ryo/icon.gif
palette data/chars/Ryo/idle0.gif
remap data/chars/Ryo/idle3.gif data/chars/Ryo/ALT1.gif
anim block
loop 0
delay 5
offset 38 105
bbox 11 9 60 96
frame data/chars/Ryo/blk01.gif
anim blockpain
loop 0
delay 5
offset 38 105
bbox 11 9 60 96
move -8
frame data/chars/Ryo/blk01.gif
anim special
loop 0
delay 9
offset 239 339
sound data/chars/Ryo/SOUNDS/FSPECIAL.wav
frame data/chars/Ryo/LSP01.gif
frame data/chars/Ryo/LSP02.gif
frame data/chars/Ryo/LSP03.gif
frame data/chars/Ryo/LSP04.gif
frame data/chars/Ryo/LSP05.gif
frame data/chars/Ryo/LSP06.gif
frame data/chars/Ryo/LSP07.gif
frame data/chars/Ryo/LSP08.gif
frame data/chars/Ryo/LSP09.gif
frame data/chars/Ryo/LSP10.gif
offset 239 339
attack 348 80 206 210 10 0 0 0 0 0
frame data/chars/Ryo/LSP11.gif
attack 0 0 0 0 0
frame data/chars/Ryo/LSP12.gif
frame data/chars/Ryo/LSP13.gif
frame data/chars/Ryo/LSP14.gif
attack 46 57 207 210 10 0 0 0 0 0
frame data/chars/Ryo/LSP15.gif
attack 0 0 0 0 0
frame data/chars/Ryo/LSP16.gif
frame data/chars/Ryo/LSP17.gif
frame data/chars/Ryo/LSP18.gif
attack 348 80 198 183 10 15 0 0 0 0
frame data/chars/Ryo/LSP19.gif
attack 0 0 0 0 0
frame data/chars/Ryo/LSP20.gif
frame data/chars/Ryo/LSP21.gif
frame data/chars/Ryo/LSP22.gif
blast 40 87 204 181 10 15 0 0 0 0
frame data/chars/Ryo/LSP23.gif
anim attack1
loop 0
delay 2
offset 190 350
bbox 80 87 39 83
frame data/chars/Ryo/a1-01a.gif
frame data/chars/Ryo/a1-01b.gif
attack 259 143 180 189 5 0 0 0 0 0
frame data/chars/Ryo/a1-01c.gif
frame data/chars/Ryo/a1-02a.gif
frame data/chars/Ryo/a1-02a.gif
attack 0 0 0 0 0
frame data/chars/Ryo/a1-02a.gif
frame data/chars/Ryo/a1-01a.gif
anim attack2
loop 0
delay 3
offset 99 183
bbox 66 49 43 88
sound data/chars/Ryo/sounds/blade.wav
frame data/chars/Ryo/A2-01.gif
frame data/chars/Ryo/A2-02.gif
bbox 73 49 43 88
frame data/chars/Ryo/A2-03.gif
bbox 65 43 45 95
attack 138 54 73 84 14
frame data/chars/Ryo/A2-05.gif
frame data/chars/Ryo/A2-06.gif
bbox 77 43 45 95
frame data/chars/Ryo/A2-07.gif
bbox 94 44 45 95
frame data/chars/Ryo/A2-08.gif
bbox 113 49 45 95
delay 2
frame data/chars/Ryo/A2-09.gif
frame data/chars/Ryo/A2-10.gif
frame data/chars/Ryo/A2-11.gif
frame data/chars/Ryo/A2-12.gif
frame data/chars/Ryo/A2-13.gif
frame data/chars/Ryo/A2-14.gif
frame data/chars/Ryo/A2-15.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/A2-16.gif
delay 3
frame data/chars/Ryo/A2-17.gif
frame data/chars/Ryo/A2-18.gif
frame data/chars/Ryo/A2-19.gif
bbox 94 48 45 95
frame data/chars/Ryo/A2-20.gif
bbox 75 43 45 95
frame data/chars/Ryo/A2-21.gif
frame data/chars/Ryo/A2-22.gif
attack 111 53 73 84 15
frame data/chars/Ryo/A2-23.gif
frame data/chars/Ryo/A2-24.gif
frame data/chars/Ryo/A2-25.gif
frame data/chars/Ryo/A2-26.gif
frame data/chars/Ryo/A2-27.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/A2-28.gif
bbox 66 49 43 88
frame data/chars/Ryo/A2-29.gif
attack 138 54 73 84 10 1
frame data/chars/Ryo/A2-30.gif
bbox 73 49 43 88
frame data/chars/Ryo/A2-31.gif
bbox 65 43 45 95
frame data/chars/Ryo/A2-33.gif
frame data/chars/Ryo/A2-34.gif
bbox 77 43 45 95
frame data/chars/Ryo/A2-35.gif
bbox 94 44 45 95
frame data/chars/Ryo/A2-36.gif
bbox 113 49 45 95
anim attack3
loop 0
delay 3
offset 99 183
bbox 113 49 45 95
loop 0
bbox 72 36 57 102
frame data/chars/Ryo/A3-01.gif
frame data/chars/Ryo/A3-02.gif
bbox 84 43 57 102
frame data/chars/Ryo/A3-03.gif
frame data/chars/Ryo/A3-04.gif
bbox 88 55 68 85
attack 157 109 39 28 5 1
frame data/chars/Ryo/A3-05.gif
attack 180 108 34 30 5 1
bbox 92 59 70 82
frame data/chars/Ryo/A3-06.gif
attack 189 108 30 26 5 1
sound data/chars/Ryo/sounds/at3.wav
frame data/chars/Ryo/A3-07.gif
attack 214 107 28 23 5 1
frame data/chars/Ryo/A3-08.gif
attack 229 103 28 25 5 1
frame data/chars/Ryo/A3-09.gif
attack 239 104 30 26 5 1
frame data/chars/Ryo/A3-10.gif
attack 251 103 30 27 5 1
frame data/chars/Ryo/A3-11.gif
attack 262 108 29 27 5 1
frame data/chars/Ryo/A3-12.gif
attack 269 111 32 26 5 1
frame data/chars/Ryo/A3-13.gif
attack 0
frame data/chars/Ryo/A3-13.gif
attack 279 111 34 20 10 1
frame data/chars/Ryo/A3-14.gif
attack 288 111 34 24 10 1
frame data/chars/Ryo/A3-15.gif
attack 298 107 29 26 10 1
frame data/chars/Ryo/A3-16.gif
attack 296 105 32 26 10 1
frame data/chars/Ryo/A3-17.gif
attack 291 105 30 21 10 1
frame data/chars/Ryo/A3-18.gif
attack 286 103 30 25 10 1
frame data/chars/Ryo/A3-19.gif
bbox 84 66 51 89
attack 282 107 26 25 10 1
frame data/chars/Ryo/A3-20.gif
attack 277 108 30 29 10 1
frame data/chars/Ryo/A3-21.gif
attack 269 109 35 28 10 1
frame data/chars/Ryo/A3-22.gif
attack 260 110 37 25 10 1
frame data/chars/Ryo/A3-23.gif
bbox 72 44 48 96
attack 253 107 27 24 10 1
frame data/chars/Ryo/A3-24.gif
attack 236 102 34 26 10 1
frame data/chars/Ryo/A3-25.gif
attack 215 99 33 32 10 1
frame data/chars/Ryo/A3-26.gif
attack 0
frame data/chars/Ryo/A3-27.gif
frame data/chars/Ryo/A3-28.gif
frame data/chars/Ryo/A3-29.gif
frame data/chars/Ryo/A3-30.gif
frame data/chars/Ryo/A3-31.gif
frame data/chars/Ryo/A3-32.gif
anim fall
loop 0
offset 195 360
delay 20
attack 70 87 56 61 17 1 0 0 0 0
frame data/chars/Ryo/fall1.gif
offset 195 360
frame data/chars/Ryo/fall1.gif
frame data/chars/Ryo/fall3.gif
offset 195 260
frame data/chars/Ryo/fall4.gif
frame data/chars/Ryo/fall5.gif
anim freespecial
delay 4
offset 99 183
sound data/chars/Ryo/sounds/fspecial.wav
frame data/chars/Ryo/sh01.gif
frame data/chars/Ryo/sh02.gif
frame data/chars/Ryo/sh03.gif
frame data/chars/Ryo/sh04.gif
frame data/chars/Ryo/sh05.gif
attack 149 80 123 41 30 1
frame data/chars/Ryo/sh06.gif
frame data/chars/Ryo/sh07.gif
frame data/chars/Ryo/sh08.gif
frame data/chars/Ryo/sh09.gif
frame data/chars/Ryo/sh10.gif
frame data/chars/Ryo/sh11.gif
frame data/chars/Ryo/sh12.gif
attack 137 55 87 129 20 1
frame data/chars/Ryo/sh13.gif
frame data/chars/Ryo/sh14.gif
frame data/chars/Ryo/sh15.gif
frame data/chars/Ryo/sh16.gif
frame data/chars/Ryo/sh17.gif
frame data/chars/Ryo/sh18.gif
frame data/chars/Ryo/sh19.gif
frame data/chars/Ryo/sh20.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/sh21.gif
frame data/chars/Ryo/sh23.gif
frame data/chars/Ryo/sh24.gif
frame data/chars/Ryo/sh25.gif
anim get
loop 0
delay 8
offset 99 183
frame data/chars/Ryo/get1.gif
frame data/chars/Ryo/get2.gif
delay 11
frame data/chars/Ryo/get3.gif
delay 5
frame data/chars/Ryo/get4.gif
frame data/chars/Ryo/get5.gif
anim grab
loop 0
delay 100
offset 99 183
bbox 93 90 32 78
frame data/chars/Ryo/grab.gif
anim grabattack
loop 0
offset 99 183
bbox 79 95 41 82
delay 7
frame data/chars/Ryo/a5-01.gif
frame data/chars/Ryo/a5-02.gif
attack 104 87 36 46 10
frame data/chars/Ryo/a5-03.gif
attack 0 0 0 0 0
frame data/chars/Ryo/a5-02.gif
anim grabattack2
loop 0
delay 7
offset 99 183
bbox 62 95 48 67
frame data/chars/Ryo/a7-01.gif
frame data/chars/Ryo/a7-02.gif
attack 90 100 59 63 17 1
frame data/chars/Ryo/a7-03.gif
frame data/chars/Ryo/a7-04.gif
frame data/chars/Ryo/a7-05.gif
frame data/chars/Ryo/a7-06.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/a7-07.gif
frame data/chars/Ryo/a7-08.gif
frame data/chars/Ryo/a7-09.gif
anim idle
loop 1
delay 25
offset 307 683
bbox 213 231 202 216
frame data/chars/Ryo/idle0.gif
frame data/chars/Ryo/idle1.gif
frame data/chars/Ryo/idle2.gif
frame data/chars/Ryo/idle1.gif
frame data/chars/Ryo/idle0.gif
frame data/chars/Ryo/idle1.gif
frame data/chars/Ryo/idle3.gif
frame data/chars/Ryo/idle1.gif
anim jump
loop 0
offset 92 176
bbox 75 65 51 79
delay 20
frame data/chars/Ryo/jump1.gif
bbox 22 28 48 109
delay 5
frame data/chars/Ryo/jump2.gif
frame data/chars/Ryo/jump3.gif
frame data/chars/Ryo/jump4.gif
frame data/chars/Ryo/jump5.gif
frame data/chars/Ryo/jump6.gif
frame data/chars/Ryo/jump7.gif
frame data/chars/Ryo/jump8.gif
frame data/chars/Ryo/jump9.gif
frame data/chars/Ryo/jump10.gif
anim jumpattack
loop 0
offset 66 128
delay 9
bbox 50 66 42 54
frame data/chars/Ryo/ak1.gif
offset 66 127
attack 74 82 72 39 12 1
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
anim jumpattack2
loop 0
offset 69 125
delay 7
bbox 56 56 33 61
frame data/chars/Ryo/ap1.gif
frame data/chars/Ryo/ap2.gif
attack 76 55 47 63 15 1
frame data/chars/Ryo/ap3.gif
frame data/chars/Ryo/ap4.gif
frame data/chars/Ryo/ap5.gif
attack 0 0 0 0 0
frame data/chars/Ryo/ap6.gif
anim land
loop 0
delay 10
offset 99 183
frame data/chars/Ryo/get1.gif
anim pain
loop 0
offset 183 326
bbox 109 97 106 198
delay 8
frame data/chars/Ryo/pain1.gif
delay 40
frame data/chars/Ryo/pain1.gif
anim rise
loop 0
offset 93 124
delay 8
frame data/chars/Ryo/rise1.gif
frame data/chars/Ryo/rise2.gif
frame data/chars/Ryo/rise3.gif
frame data/chars/Ryo/rise4.gif
anim RUN
loop 1
delay 7
offset 150 317
bbox 86 94 42 81
sound data/chars/Ryo/SO1.wav
bbox 86 94 42 81
frame data/chars/Ryo/run01.gif
frame data/chars/Ryo/run02.gif
frame data/chars/Ryo/run03.gif
frame data/chars/Ryo/run04.gif
frame data/chars/Ryo/run05.gif
frame data/chars/Ryo/run06.gif
anim throw
loop 0
delay 7
offset 99 183
frame data/chars/Ryo/ag01.gif
frame data/chars/Ryo/ag02.gif
delay 15
attack 127 79 91 52 30 1
frame data/chars/Ryo/ag03.gif
delay 6
frame data/chars/Ryo/ag03.gif
frame data/chars/Ryo/ag03.gif
anim waiting
offset 117 -80
frame data/chars/Ryo/sele.gif
anim walk
loop 1
delay 7
offset 150 317
bbox 86 94 42 81
frame data/chars/Ryo/walk1.gif
frame data/chars/Ryo/walk2.gif
frame data/chars/Ryo/walk3.gif
frame data/chars/Ryo/walk4.gif
frame data/chars/Ryo/walk5.gif
frame data/chars/Ryo/walk6.gif
#|edited by openBor Stats v 0.41
name Ryo
health 100
mp 100 0 0
speed 25
type player
gfxshadow 1
holdblock 1
blockpain 1
running 60 4.7 2 1
icon data/chars/Ryo/icon.gif
palette data/chars/Ryo/idle0.gif
remap data/chars/Ryo/idle3.gif data/chars/Ryo/ALT1.gif
anim block
loop 0
delay 5
offset 38 105
bbox 11 9 60 96
frame data/chars/Ryo/blk01.gif
anim blockpain
loop 0
delay 5
offset 38 105
bbox 11 9 60 96
move -8
frame data/chars/Ryo/blk01.gif
anim special
loop 0
delay 9
offset 239 339
sound data/chars/Ryo/SOUNDS/FSPECIAL.wav
frame data/chars/Ryo/LSP01.gif
frame data/chars/Ryo/LSP02.gif
frame data/chars/Ryo/LSP03.gif
frame data/chars/Ryo/LSP04.gif
frame data/chars/Ryo/LSP05.gif
frame data/chars/Ryo/LSP06.gif
frame data/chars/Ryo/LSP07.gif
frame data/chars/Ryo/LSP08.gif
frame data/chars/Ryo/LSP09.gif
frame data/chars/Ryo/LSP10.gif
offset 239 339
attack 348 80 206 210 10 0 0 0 0 0
frame data/chars/Ryo/LSP11.gif
attack 0 0 0 0 0
frame data/chars/Ryo/LSP12.gif
frame data/chars/Ryo/LSP13.gif
frame data/chars/Ryo/LSP14.gif
attack 46 57 207 210 10 0 0 0 0 0
frame data/chars/Ryo/LSP15.gif
attack 0 0 0 0 0
frame data/chars/Ryo/LSP16.gif
frame data/chars/Ryo/LSP17.gif
frame data/chars/Ryo/LSP18.gif
attack 348 80 198 183 10 15 0 0 0 0
frame data/chars/Ryo/LSP19.gif
attack 0 0 0 0 0
frame data/chars/Ryo/LSP20.gif
frame data/chars/Ryo/LSP21.gif
frame data/chars/Ryo/LSP22.gif
blast 40 87 204 181 10 15 0 0 0 0
frame data/chars/Ryo/LSP23.gif
anim attack1
loop 0
delay 2
offset 190 350
bbox 80 87 39 83
frame data/chars/Ryo/a1-01a.gif
frame data/chars/Ryo/a1-01b.gif
attack 259 143 180 189 5 0 0 0 0 0
frame data/chars/Ryo/a1-01c.gif
frame data/chars/Ryo/a1-02a.gif
frame data/chars/Ryo/a1-02a.gif
attack 0 0 0 0 0
frame data/chars/Ryo/a1-02a.gif
frame data/chars/Ryo/a1-01a.gif
anim attack2
loop 0
delay 3
offset 99 183
bbox 66 49 43 88
sound data/chars/Ryo/sounds/blade.wav
frame data/chars/Ryo/A2-01.gif
frame data/chars/Ryo/A2-02.gif
bbox 73 49 43 88
frame data/chars/Ryo/A2-03.gif
bbox 65 43 45 95
attack 138 54 73 84 14
frame data/chars/Ryo/A2-05.gif
frame data/chars/Ryo/A2-06.gif
bbox 77 43 45 95
frame data/chars/Ryo/A2-07.gif
bbox 94 44 45 95
frame data/chars/Ryo/A2-08.gif
bbox 113 49 45 95
delay 2
frame data/chars/Ryo/A2-09.gif
frame data/chars/Ryo/A2-10.gif
frame data/chars/Ryo/A2-11.gif
frame data/chars/Ryo/A2-12.gif
frame data/chars/Ryo/A2-13.gif
frame data/chars/Ryo/A2-14.gif
frame data/chars/Ryo/A2-15.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/A2-16.gif
delay 3
frame data/chars/Ryo/A2-17.gif
frame data/chars/Ryo/A2-18.gif
frame data/chars/Ryo/A2-19.gif
bbox 94 48 45 95
frame data/chars/Ryo/A2-20.gif
bbox 75 43 45 95
frame data/chars/Ryo/A2-21.gif
frame data/chars/Ryo/A2-22.gif
attack 111 53 73 84 15
frame data/chars/Ryo/A2-23.gif
frame data/chars/Ryo/A2-24.gif
frame data/chars/Ryo/A2-25.gif
frame data/chars/Ryo/A2-26.gif
frame data/chars/Ryo/A2-27.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/A2-28.gif
bbox 66 49 43 88
frame data/chars/Ryo/A2-29.gif
attack 138 54 73 84 10 1
frame data/chars/Ryo/A2-30.gif
bbox 73 49 43 88
frame data/chars/Ryo/A2-31.gif
bbox 65 43 45 95
frame data/chars/Ryo/A2-33.gif
frame data/chars/Ryo/A2-34.gif
bbox 77 43 45 95
frame data/chars/Ryo/A2-35.gif
bbox 94 44 45 95
frame data/chars/Ryo/A2-36.gif
bbox 113 49 45 95
anim attack3
loop 0
delay 3
offset 99 183
bbox 113 49 45 95
loop 0
bbox 72 36 57 102
frame data/chars/Ryo/A3-01.gif
frame data/chars/Ryo/A3-02.gif
bbox 84 43 57 102
frame data/chars/Ryo/A3-03.gif
frame data/chars/Ryo/A3-04.gif
bbox 88 55 68 85
attack 157 109 39 28 5 1
frame data/chars/Ryo/A3-05.gif
attack 180 108 34 30 5 1
bbox 92 59 70 82
frame data/chars/Ryo/A3-06.gif
attack 189 108 30 26 5 1
sound data/chars/Ryo/sounds/at3.wav
frame data/chars/Ryo/A3-07.gif
attack 214 107 28 23 5 1
frame data/chars/Ryo/A3-08.gif
attack 229 103 28 25 5 1
frame data/chars/Ryo/A3-09.gif
attack 239 104 30 26 5 1
frame data/chars/Ryo/A3-10.gif
attack 251 103 30 27 5 1
frame data/chars/Ryo/A3-11.gif
attack 262 108 29 27 5 1
frame data/chars/Ryo/A3-12.gif
attack 269 111 32 26 5 1
frame data/chars/Ryo/A3-13.gif
attack 0
frame data/chars/Ryo/A3-13.gif
attack 279 111 34 20 10 1
frame data/chars/Ryo/A3-14.gif
attack 288 111 34 24 10 1
frame data/chars/Ryo/A3-15.gif
attack 298 107 29 26 10 1
frame data/chars/Ryo/A3-16.gif
attack 296 105 32 26 10 1
frame data/chars/Ryo/A3-17.gif
attack 291 105 30 21 10 1
frame data/chars/Ryo/A3-18.gif
attack 286 103 30 25 10 1
frame data/chars/Ryo/A3-19.gif
bbox 84 66 51 89
attack 282 107 26 25 10 1
frame data/chars/Ryo/A3-20.gif
attack 277 108 30 29 10 1
frame data/chars/Ryo/A3-21.gif
attack 269 109 35 28 10 1
frame data/chars/Ryo/A3-22.gif
attack 260 110 37 25 10 1
frame data/chars/Ryo/A3-23.gif
bbox 72 44 48 96
attack 253 107 27 24 10 1
frame data/chars/Ryo/A3-24.gif
attack 236 102 34 26 10 1
frame data/chars/Ryo/A3-25.gif
attack 215 99 33 32 10 1
frame data/chars/Ryo/A3-26.gif
attack 0
frame data/chars/Ryo/A3-27.gif
frame data/chars/Ryo/A3-28.gif
frame data/chars/Ryo/A3-29.gif
frame data/chars/Ryo/A3-30.gif
frame data/chars/Ryo/A3-31.gif
frame data/chars/Ryo/A3-32.gif
anim fall
loop 0
offset 195 360
delay 20
attack 70 87 56 61 17 1 0 0 0 0
frame data/chars/Ryo/fall1.gif
offset 195 360
frame data/chars/Ryo/fall1.gif
frame data/chars/Ryo/fall3.gif
offset 195 260
frame data/chars/Ryo/fall4.gif
frame data/chars/Ryo/fall5.gif
anim freespecial
delay 4
offset 99 183
sound data/chars/Ryo/sounds/fspecial.wav
frame data/chars/Ryo/sh01.gif
frame data/chars/Ryo/sh02.gif
frame data/chars/Ryo/sh03.gif
frame data/chars/Ryo/sh04.gif
frame data/chars/Ryo/sh05.gif
attack 149 80 123 41 30 1
frame data/chars/Ryo/sh06.gif
frame data/chars/Ryo/sh07.gif
frame data/chars/Ryo/sh08.gif
frame data/chars/Ryo/sh09.gif
frame data/chars/Ryo/sh10.gif
frame data/chars/Ryo/sh11.gif
frame data/chars/Ryo/sh12.gif
attack 137 55 87 129 20 1
frame data/chars/Ryo/sh13.gif
frame data/chars/Ryo/sh14.gif
frame data/chars/Ryo/sh15.gif
frame data/chars/Ryo/sh16.gif
frame data/chars/Ryo/sh17.gif
frame data/chars/Ryo/sh18.gif
frame data/chars/Ryo/sh19.gif
frame data/chars/Ryo/sh20.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/sh21.gif
frame data/chars/Ryo/sh23.gif
frame data/chars/Ryo/sh24.gif
frame data/chars/Ryo/sh25.gif
anim get
loop 0
delay 8
offset 99 183
frame data/chars/Ryo/get1.gif
frame data/chars/Ryo/get2.gif
delay 11
frame data/chars/Ryo/get3.gif
delay 5
frame data/chars/Ryo/get4.gif
frame data/chars/Ryo/get5.gif
anim grab
loop 0
delay 100
offset 99 183
bbox 93 90 32 78
frame data/chars/Ryo/grab.gif
anim grabattack
loop 0
offset 99 183
bbox 79 95 41 82
delay 7
frame data/chars/Ryo/a5-01.gif
frame data/chars/Ryo/a5-02.gif
attack 104 87 36 46 10
frame data/chars/Ryo/a5-03.gif
attack 0 0 0 0 0
frame data/chars/Ryo/a5-02.gif
anim grabattack2
loop 0
delay 7
offset 99 183
bbox 62 95 48 67
frame data/chars/Ryo/a7-01.gif
frame data/chars/Ryo/a7-02.gif
attack 90 100 59 63 17 1
frame data/chars/Ryo/a7-03.gif
frame data/chars/Ryo/a7-04.gif
frame data/chars/Ryo/a7-05.gif
frame data/chars/Ryo/a7-06.gif
attack 0 0 0 0 0 0
frame data/chars/Ryo/a7-07.gif
frame data/chars/Ryo/a7-08.gif
frame data/chars/Ryo/a7-09.gif
anim idle
loop 1
delay 25
offset 307 683
bbox 213 231 202 216
frame data/chars/Ryo/idle0.gif
frame data/chars/Ryo/idle1.gif
frame data/chars/Ryo/idle2.gif
frame data/chars/Ryo/idle1.gif
frame data/chars/Ryo/idle0.gif
frame data/chars/Ryo/idle1.gif
frame data/chars/Ryo/idle3.gif
frame data/chars/Ryo/idle1.gif
anim jump
loop 0
offset 92 176
bbox 75 65 51 79
delay 20
frame data/chars/Ryo/jump1.gif
bbox 22 28 48 109
delay 5
frame data/chars/Ryo/jump2.gif
frame data/chars/Ryo/jump3.gif
frame data/chars/Ryo/jump4.gif
frame data/chars/Ryo/jump5.gif
frame data/chars/Ryo/jump6.gif
frame data/chars/Ryo/jump7.gif
frame data/chars/Ryo/jump8.gif
frame data/chars/Ryo/jump9.gif
frame data/chars/Ryo/jump10.gif
anim jumpattack
loop 0
offset 66 128
delay 9
bbox 50 66 42 54
frame data/chars/Ryo/ak1.gif
offset 66 127
attack 74 82 72 39 12 1
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
frame data/chars/Ryo/ak2.gif
frame data/chars/Ryo/ak3.gif
anim jumpattack2
loop 0
offset 69 125
delay 7
bbox 56 56 33 61
frame data/chars/Ryo/ap1.gif
frame data/chars/Ryo/ap2.gif
attack 76 55 47 63 15 1
frame data/chars/Ryo/ap3.gif
frame data/chars/Ryo/ap4.gif
frame data/chars/Ryo/ap5.gif
attack 0 0 0 0 0
frame data/chars/Ryo/ap6.gif
anim land
loop 0
delay 10
offset 99 183
frame data/chars/Ryo/get1.gif
anim pain
loop 0
offset 183 326
bbox 109 97 106 198
delay 8
frame data/chars/Ryo/pain1.gif
delay 40
frame data/chars/Ryo/pain1.gif
anim rise
loop 0
offset 93 124
delay 8
frame data/chars/Ryo/rise1.gif
frame data/chars/Ryo/rise2.gif
frame data/chars/Ryo/rise3.gif
frame data/chars/Ryo/rise4.gif
anim RUN
loop 1
delay 7
offset 150 317
bbox 86 94 42 81
sound data/chars/Ryo/SO1.wav
bbox 86 94 42 81
frame data/chars/Ryo/run01.gif
frame data/chars/Ryo/run02.gif
frame data/chars/Ryo/run03.gif
frame data/chars/Ryo/run04.gif
frame data/chars/Ryo/run05.gif
frame data/chars/Ryo/run06.gif
anim throw
loop 0
delay 7
offset 99 183
frame data/chars/Ryo/ag01.gif
frame data/chars/Ryo/ag02.gif
delay 15
attack 127 79 91 52 30 1
frame data/chars/Ryo/ag03.gif
delay 6
frame data/chars/Ryo/ag03.gif
frame data/chars/Ryo/ag03.gif
anim waiting
offset 117 -80
frame data/chars/Ryo/sele.gif
anim walk
loop 1
delay 7
offset 150 317
bbox 86 94 42 81
frame data/chars/Ryo/walk1.gif
frame data/chars/Ryo/walk2.gif
frame data/chars/Ryo/walk3.gif
frame data/chars/Ryo/walk4.gif
frame data/chars/Ryo/walk5.gif
frame data/chars/Ryo/walk6.gif
#|edited by openBor Stats v 0.41