Bloodbane
Well-known member
is there any way to define the solid area in a big obstacle?
Use platform command. Define the solidness yourself. Great thing about using that command is that you can define offset point of the platform
is there any command so that only the last one hit in a multi hit attack kill the enemy?
No, but I have a workaround solutions which require script and extra work in your end.
The idea is to use takedamagescript which locks HP to 1 if non finisher attack is taken BUT let finisher attacks to be taken
To do this, you need to use 2 different attacktypes, one for non finisher attacks and the other for finisher