question about custbomb

BurnKing

Member
hey brothers been forever hope youre all doing good.

i have an openbor question, im setting up a death anim that would spawn the creatures head as a custbomb and fire it off, ive loaded all the info for the alternatepals but it always only throws the head as the original map, how would i change that?
 
BurnKing said:
i copy pasted the script you posted into a text and named it spawnm.c loaded it as animationscript data/script/spawnm.c and then in the death i wrote @cmd spawnm head. log says cant compile script.

Assuming the former steps are correct, the only thing you need to fix is declaration. It should be @cmd spawnM "head" x y z. Function name is case sensitive but to be spawned entities isn't
 
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