Canceled rafhot Xmen arcade project

Project is halted prior to completion and will not receive further updates.
oh thanks!
i will be at home around 4pm and send the files to you, by the way they are the same ones i posted here i think no quality was lost, but i will send it compressed by rar just in case
 
the original sprite from the extracted file comes in jpg i did not change any format to upload here

but i will send the entire pack at once
 
My internet connection was slowed down so I had to delay my post edit. Anyways, I've added 2 more tips above

the original sprite from the extracted file comes in jpg i did not change any format to upload here

Ack, I thought it were in other format. Oh well
 
As I told you, the image format will be a pain to work with.
Take a look at the result. Its very time consuming.

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Great work Ilu!
With this wider panel, you could change the color of bricks and or clean the graffiti for variation
 
The problem with those backgrounds is that we don't have clean areas to borrow material to remake the other parts. Its possible to do it, but its very, very time consuming and saddly I don't have that time :(
 
Nice! I notice some color loss on that stage.
You could try to split it in panels or use the RGB trick to reduce it.

Btw, I loved the bars over the characters. But with so big resolution, why don't you use those freespace to put all the enemies info on that empty space?
 
i will let the empty spaces for the npcs lifebars and the bosses

i will try split the stage to make it with less loss

the hud are hiding some part of the streets in this stage, maybe i should remove the hud now that i changed the stages too

also i noticed that the ground is tho shiny in this stage and  pyro flame effects with transparency will be hard to see in this stage.
 
also i noticed that the ground is tho shiny in this stage and  pyro flame effects with transparency will be hard to see in this stage.
You can use the same trick we use in mugen: spawn another entity with a different transparency setting. In mugen, its the SUB transparency, which makes gives you a kinda dark blueish. There is a relative in OpenBOR, but I can't remember right now.
 
rafhot, do you know how your updated.c script works? I'm trying to figure out how it reads number of unlocked characters and it only reads value from global variable named "clearCount". Problem is, I can't find how this global variable is modified, there's no other script calling this variable
 
in war of the gems in thanos death animations i was uing one script for that, but the counter always reset when leave the game, so i removed that and the counter never work as i want

the code i used for that was from rocket viper 2 and his clear count




edit:
brood cave image added

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started to test in game some more stages:

sentinel factory
savage land
savage land brood cave



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Nice stages!
Emm... I can see some kind of level covers in brood cave and savage land but in sentinel factory, there's only the lower cover
 
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