Canceled rafhot Xmen arcade project

Project is halted prior to completion and will not receive further updates.
too much to do yet to fine tune this stage

i will remove red blink when enemies death, and i will change death enemy shout to something less irritating
the npcs in the stage are just a test to see how it will looks with many heroes at screen
https://www.youtube.com/watch?v=41z8Jd5z-5M
 
Nice. Some suggestions:
- add a move where blobs hit the ground and some rocks (mvc has it) falls from the sky, randomly.
- show boss health bar. There is plenty of space for it.
- blob should not fall even if you hit him on the air. Nobody moves him...well Hulk moved him but it's another history, lol.
 
I agree with Ilu's suggestions especially about boss' health bar since Blob can recover his HP while sitting down.

I noticed in the video that Nightcrawler can drag Blob by scrolling to the right which looks very odd, especially for Blob. But I assume that's temporary :)

As for NPCs, I can see them in action here but I wish they have something unique or special to show.
 
yes the npcs are just a test, and for the bosses now the lifebar are already in place
blob will gain a new move

and  i found a problem while adding cancel moves to nightcrawler

i want to add him cancel when he is on pain animation and when he is on fall animation but when i cancel those animations and make nightcrawler teleport instead i lose control from chacracter and only when he takes a hit he can be controlled again

how i can bypass this and force him to be controlable again when he teleports and goes to his idle animation?

[attachment deleted by admin]
 
how i can bypass this and force him to be controlable again when he teleports and goes to his idle animation?

Exactly, how do you force him to teleport during PAIN and FALL animation?
 
for now its a simple cancel command

Code:
anim	pain
	loop	0
	cancel	0 3 0 a2 freespecial4
	cancel	0 3 0 U A2 freespecial5
	cancel	0 3 0 D A2 freespecial6
	offset	151 143
	@cmd	randSound3 "nightcrawler/pain.wav" "nightcrawler/00053.wav" "nightcrawler/00057.wav" "nightcrawler/00062.wav" "nightcrawler/00087.wav" "nightcrawler/00088.wav" "nightcrawler/00095.wav" "nightcrawler/00095.wav" "nightcrawler/00095.wav"
	bbox	134 52 42 92
	delay	5
	frame	data/chars/nightcrawler/n_5000-0.pcx
	frame	data/chars/nightcrawler/n_5000-10.pcx
	delay	15
	frame	data/chars/nightcrawler/n_5000-20.pcx
	delay	7
	frame	data/chars/nightcrawler/n_5000-10.pcx

i think i will try picollo daimao system on next weekend,
using the simple cancel command will not set some engine flag that make character controlable again after pain and fall, maybe if i can set this flag manually on idle animation maybe can work
 
This happens because, internally, OpenBOR still thinks the character is being hit. ]
You need to add this on those freespecial animations:

@cmd changeentityproperty getlocalvar("self") "aiflag" "drop" 0
@cmd changeentityproperty getlocalvar("self") "aiflag" "falling" 0
 
O Ilusionista said:
This happens because, internally, OpenBOR still thinks the character is being hit. ]
You need to add this on those freespecial animations:

@cmd changeentityproperty getlocalvar("self") "aiflag" "drop" 0
@cmd changeentityproperty getlocalvar("self") "aiflag" "falling" 0

thanks its working now!
 
thanks, i hope to provide one of the best x-men theme experiences for openbor my inspiration are the konami arcade game, captain america and the avengers and mvc series
 
rafhot said:
anybody know a good character voice that can fit in Angel?

Don't the marvel hero game have him in it???  If not Sigfried from soul calibur might be what your looking for.
 
marvel heroes have his voice as an npc follower and his sound files are in a folder with all others npc followers and it is a mess to discover who is talking ehehehe

i will check Sigfried
 
What's wrong with barrel's shadow?

BTW nice shot, you ought to post screenshot when Pyro burns those soldiers :D
 
Awesome screen, and yes the barell's shadow seems drawn in a fron layer???

Also, I cannot remember who are these army guys sprites.
Are they from a previously ripped game? Perhaps Dino Strike??
They seems to be the perfect size for my project as well. (I have a level in a kind of military place)
 
yeah pyro burned all soldiers seconds later from this screenshot ehehe
the shadows in barrels are caused by the most recent build, i will separate a little the barrels to see how shadow behave in this new openbor builds

the soldiers are from dinostrike, i will use almost the entire game as resources ehehe
 
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