vellrrarth
Member
50% of goon's sprites done
how i can bypass this and force him to be controlable again when he teleports and goes to his idle animation?
anim pain
loop 0
cancel 0 3 0 a2 freespecial4
cancel 0 3 0 U A2 freespecial5
cancel 0 3 0 D A2 freespecial6
offset 151 143
@cmd randSound3 "nightcrawler/pain.wav" "nightcrawler/00053.wav" "nightcrawler/00057.wav" "nightcrawler/00062.wav" "nightcrawler/00087.wav" "nightcrawler/00088.wav" "nightcrawler/00095.wav" "nightcrawler/00095.wav" "nightcrawler/00095.wav"
bbox 134 52 42 92
delay 5
frame data/chars/nightcrawler/n_5000-0.pcx
frame data/chars/nightcrawler/n_5000-10.pcx
delay 15
frame data/chars/nightcrawler/n_5000-20.pcx
delay 7
frame data/chars/nightcrawler/n_5000-10.pcx
O Ilusionista said:This happens because, internally, OpenBOR still thinks the character is being hit. ]
You need to add this on those freespecial animations:
@cmd changeentityproperty getlocalvar("self") "aiflag" "drop" 0
@cmd changeentityproperty getlocalvar("self") "aiflag" "falling" 0
rafhot said:anybody know a good character voice that can fit in Angel?