Reenabling auto save on modules that have it disabled

Goldfire345

New member
hello been awhile since i posted anything but I'm playing a module that has the auto save after each level turned off. How would i go about re-enabling it? this particular module is quite good but it has has rather long stages and I'd like to not have to play the whole game in one sitting, preferring to be able to play the game in multiple sessions for my own personal comfort.

the module is ultimate double dragon by the way
 
hello been awhile since i posted anything but I'm playing a module that has the auto save after each level turned off. How would i go about re-enabling it? this particular module is quite good but it has has rather long stages and I'd like to not have to play the whole game in one sitting, preferring to be able to play the game in multiple sessions for my own personal comfort.

the module is ultimate double dragon by the way

That's the creator's decision, not ours. Certain games are not compatible with the engine's generic auto save feature, have their own system scripted to replace it, or sometimes creators simply don't want it as part of the game experience. In any case, there's no way to force it without modifying the game's internals, which could have some severe side effects.

I'm tagging the creator @Mr.Q! to weigh in. He might be willing to tell you how.

DC
 
I find it funny, as i'm very reachable everywhere for you to ask me about this, yet you decided to post about it in here like this.
@DCurrent thing is people have asked me before and I have told them 9999 times I decided to make the game like this so it has a true old school feeling, plus the game is not that hard anyways. I am not enabling the save feature because of that, plus enabling it also messes up some scripting & stages music functions.
 
I find it funny, as i'm very reachable everywhere for you to ask me about this, yet you decided to post about it in here like this.

In fairness, this is supposed to be the one stop shop for information on OpenBOR powered games. You're not really doing anyone favors by trying to move away from the community.

@DCurrent thing is people have asked me before and I have told them 9999 times I decided to make the game like this so it has a true old school feeling, plus the game is not that hard anyways. I am not enabling the save feature because of that, plus enabling it also messes up some scripting & stages music functions.

I figured - see my previous post. :)

I basically tagged you for due diligence because I don't like speaking for other people in case I am wrong, my info is out of date, etc..

@Goldfire345 - there's your answer. @Mr.Q! intentionally designed his game to play the way it does - no saves, and we (the engine coders) designed OpenBOR to never override the creator's intent. You'll just have to get used to it.

DC
 
I am very reachable here and in Discord when I post about w.i.p. tidbits and receive feedback asap, something that doesn't happen here too much for my games, plus I don't like my projects getting something like 160+ pages to scroll about small progress (i.e. 'I made this character walk' posts), so I keep this place to post about important info about the projects, that's all hah.
 
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