mtrain
New member
I think it is time to make a new useful request to add a new feature to OpenBOR. It is a spawn timing parameter.
Last time i have face this issue many times, and for me this will be very useful. I am saying about next:
spawn enemy
coords 500 500
delay #
at 1000
adding delay parameter to the entity spawn will allow entity to be spawned after # seconds. It can be used to spawn many entities at one scrollposition one by one, like enemies jumping from the wall, or make decorations organized easier. It will allow use same entities to be spawned at different time without editing their spawn animations or make several spawn animations. I think it is can be achieved with a script but a simple command will make it more convenient.
Last time i have face this issue many times, and for me this will be very useful. I am saying about next:
spawn enemy
coords 500 500
delay #
at 1000
adding delay parameter to the entity spawn will allow entity to be spawned after # seconds. It can be used to spawn many entities at one scrollposition one by one, like enemies jumping from the wall, or make decorations organized easier. It will allow use same entities to be spawned at different time without editing their spawn animations or make several spawn animations. I think it is can be achieved with a script but a simple command will make it more convenient.