name nortonikari
health 62
nolife 1
speed 12
type none
shadow 1
aironly 1
globalmap 0
modelflag 4
atchain 1 1 2 3
running 16 4 1 1 1
jumpspeed 10
jumpheight 4
jumpmove 0
grabdistance 20
risetime -5
animationscript data/scripts/grabscript.c
weapons nortonknife nortongenie'sweap none nortonikari norton
diesound data/sounds/nortondie.wav
icon data/chars/norton/lifebar.gif
icondie data/chars/norton/dieicon.gif
flash flash
dust dust
palette data/chars/norton/idle.gif
alternatepal data/chars/norton/remap.gif
anim spawn
@script
void self = getlocalvar("self");
if(frame==2){ //2 is last frame of this animation, you can change it if your animation is longer or shorter
setentityvar(self, 1, openborvariant("elapsed_time"));
}
@end_script
loop 0
offset 100 149
delay 12
frame data/chars/norton/taunt1.gif
frame data/chars/norton/taunt2.gif
anim follow1
weaponframe 1 0
loop 0
offset 100 149
delay 12
frame data/chars/norton/idle.gif
frame data/chars/norton/idle.gif
anim idle
@script
void self = getlocalvar("self");
int Weapon = getentityvar(self, 1);
if(Weapon != NULL() && Weapon <= openborvariant("elapsed_time") - 6000){
setentityvar(self, 1, NULL());
performattack(self, openborconstant("ANI_FOLLOW1"));
}
@end_script
loop 1
offset 100 149
frame data/chars/norton/idle.gif
anim walk
@script
void self = getlocalvar("self");
int Weapon = getentityvar(self, 1);
if(Weapon != NULL() && Weapon <= openborvariant("elapsed_time") - 6000){
setentityvar(self, 1, NULL());
performattack(self, openborconstant("ANI_FOLLOW1"));
}
@end_script
loop 1
delay 15
offset 100 149
frame data/chars/norton/walk1.gif
frame data/chars/norton/walk2.gif
frame data/chars/norton/walk3.gif
frame data/chars/norton/walk4.gif
frame data/chars/norton/walk5.gif
frame data/chars/norton/walk6.gif
anim run
@script
void self = getlocalvar("self");
int Weapon = getentityvar(self, 1);
if(Weapon != NULL() && Weapon <= openborvariant("elapsed_time") - 6000){
setentityvar(self, 1, NULL());
performattack(self, openborconstant("ANI_FOLLOW1"));
}
@end_script
loop 1
delay 15
offset 100 149
frame data/chars/norton/walk1.gif
frame data/chars/norton/walk2.gif
frame data/chars/norton/walk3.gif
frame data/chars/norton/walk4.gif
frame data/chars/norton/walk5.gif
frame data/chars/norton/walk6.gif