O Ilusionista
Captain 100K
I've searched on the manual but I found no info about this.
It's possible to set/reset time (the level time) by script?
Solution: Use version 4456+
It's possible to set/reset time (the level time) by script?
Solution: Use version 4456+
Added "game_time" to script accessible engine variants.
Acceptable range is 0-99. Any value exceeding range in either direction will be overwritten to nearest acceptable value on the next engine cycle.Code:int game_time = Openborvariant(“game_time”); changeopenborvariant(“game_time”, game_time);