dantedevil
Well-known member
Well my friends...
Finally i make it work!
I make the final test:
I start mod from 0.
Create a new folder only with a one player and enemy an erase the rest of enemys, players, entitys, misc, etc.
Now the script works perfect.
The real question is wath makes the openbor closes?
Only left test setting one by one the players, enemies and entities to find the source of the conflict.
I wanna say thanks for all people try to helpme, really.
Now i need help to know wath used for these scripts:
anti
keyflip
limiter
leaper
Thanks!!!
Finally i make it work!
I make the final test:
I start mod from 0.
Create a new folder only with a one player and enemy an erase the rest of enemys, players, entitys, misc, etc.
Now the script works perfect.
The real question is wath makes the openbor closes?
Only left test setting one by one the players, enemies and entities to find the source of the conflict.
I wanna say thanks for all people try to helpme, really.
Now i need help to know wath used for these scripts:
anti
keyflip
limiter
leaper
Thanks!!!