NED
Well-known member
I'm coding a jumping move.
Some anti air move that will catch enemy in mid air.
I have a velocity problem with the attempt.
Character jumps into a diagonal motion with a jumpframe.
Then start to come down with gravity. But X velocity is really to high during this moment.
I would like to slowdown x velocity, to have something like that
acending part X=6 Y=1.7
descending part X=1 Y="normal gravity"
This is just some simulation. I'm not aiming this exact value, just want X velocity to be slowdown act peak of jump
thanks
Some anti air move that will catch enemy in mid air.
I have a velocity problem with the attempt.
Character jumps into a diagonal motion with a jumpframe.
Then start to come down with gravity. But X velocity is really to high during this moment.
I would like to slowdown x velocity, to have something like that
acending part X=6 Y=1.7
descending part X=1 Y="normal gravity"
This is just some simulation. I'm not aiming this exact value, just want X velocity to be slowdown act peak of jump
thanks