In Progress SOLID: Dawn Of The Witch Hunt

The project is currently under development.

Skull Kingz

Active member
Solid Dawn of the witch hunt logo 1.png
Ok guys, I'm back on the modding scene full time, this time with my first commercial project. Everything is 100 percent drawn/animated from scratch, so this time around, there will be NO sprite editing like my previous projects The Burning Fox, Skull Kingz & Overload. I didn't want to reveal anything until I had some actual gameplay up and running. It's very, very, very early in development, but the vision is definitely there. Here's a look at some test gameplay and a custom title screen.

TEST GAMEPLAY

TEST TITLE SCREEN

Meet The Main Characters (Princess Solid and Chups)

These two are inseparable. They will go to the ends of the Earth to protect one another. Together they'll be able to learn her new source of power and overcome any obstacle that stands in their way. Solid is protective and Chups is as loyal as they come! Nothing can come between this duo.
Solid-and-Chups.png

STORY CONCEPT (still in the early phase and will likely change)

A spell has been cast...the bloodlusters performed a ritual
that prevents the witches from pulling energy from the light
side of the moon. Solid is a human who was recently converted into
a witch. This resulted in her energy being pulled from the dark
side of the moon. She is the only witch that can conjure magic.
Does Solid and her companion Chups have what it takes to
restore balance to their new allies?


LEVEL CONCEPTS
SOLID GAME CONCEPT 1.pngSOLID GAME CONCEPT 2.png
SOLID GAME CONCEPT 3.pngSOLID GAME CONCEPT 4.png

ANIMATIONS
giphy.gif
giphy.gif
giphy.gif
giphy.gif




I will have a ton of more details coming extremely soon! Here are a few things to look forward to.

-Combo heavy gameplay with lots of cancels to mix and match your moveset. Looking into having more than one fighting style. Hand to Hand combat/Weapon combat.
-Non playable NPC (chups) that will be able to do moves based on your commands.
-No more lifebars, scores, credits or extra lives 😮 Basically I removed the hud, and you'll have to heal yourself in battle to make it through the game.
-I'm basically trying to make a sub genre in Beat em ups. In my mind, I like to refer to this as a "Narrative Beat em up".. the story plays a huge role in this game, and there will be moments that play out mid gameplay or through character animations. I want to create unexpected scripted events that helps the game move forward in a cinematic way if possible. I know it sounds silly, but hey, I'm trying lol.
-All of the narrative will have voice overs, even the non playable NPC's that we come across in our adventure.



I hope you guys like what I have so far. I will update this some more very soon, stay Solid! 😉
 
Last edited:
Hey! Long time, Skully! It looks very breathtaking to see.

-Combo heavy gameplay with lots of cancels to mix and match your moveset. Looking into having more than one fighting style. Hand to Hand combat/Weapon combat.
C-C-C-CANCEL BREAKERRRRRRRR!!!!!! 😆 You were working on your Skull Kingz project back in the day, and bozeefus thought I said it wrong. It was meant to be parody of Combo Breaker from Killer Instinct. Man, good old times.

About having no lifebars and such, how about having a dark red flashy screen like the 2009 version of Bionic Commando which you'll have a very low health as a warning?

Very amazing work there!
 
Hey! Long time, Skully! It looks very breathtaking to see.


C-C-C-CANCEL BREAKERRRRRRRR!!!!!! 😆 You were working on your Skull Kingz project back in the day, and bozeefus thought I said it wrong. It was meant to be parody of Combo Breaker from Killer Instinct. Man, good old times.

About having no lifebars and such, how about having a dark red flashy screen like the 2009 version of Bionic Commando which you'll have a very low health as a warning?

Very amazing work there!

Ahh man, the good old days lol. I remember Bozeefus. 😌

When her health gets low, her stance will change, and the screen will flicker red with a heartbeat sound fx will trigger. Also, I want to have random reminders to heal from the NPC. He'll say things like "you don't look too good, Solid".. Or "Maybe we should heal before we continue"
 
Here's a quick little update on some of the weapon gameplay. Solid has a dagger that she uses for combat. There will be a regular attack button, and a separate button for dagger combat as well. In the future, I will add plenty of cancel moves to mix things up really good!

 
Neat, so you draw each frame from 0 or using premade bodyparts on sheet like me to save time ?
 
Update, update, update! ;) I need to update more often, been doing a lot of work offline lately. I've been adding a lot of new mechanics and seeing great results. And most importantly, the process has been fun. Here's a few things I've done recently.


Super Combo Test

In Game Story Test

Restart Level on Death Test
 
Quick little update, I’m like a good 80-90% done with her move set. The fun part is going to be filling in all of the details on my placeholder animations. Progress is going well, and most importantly, I’m having fun. 😌⏳

 
Update, update, update! 😌 I’ve been doing a lot of in-game portraits for some of the story mode. Some of the story will be in Webm format too. The drawing quality will probably be better in that format due to the fact that I can explore more with videos and editing. But, these pictures below are in game. One thing I really wanted to do, was give the characters a bunch of emotions/expressions to cycle through. One of my goals with this game is being able to explain and build the world through character interactions. From a gameplay aspect, this will all be optional exploration for those who are interested in finding out more about the characters and universe. There’s always the option to keep moving and continue the journey with some Beat em up action.


B92D572F-F4D0-4D48-932F-96DB937A9FFD.png


627F4BB8-F15E-4D4B-8BC0-B39985E1C9F0.png


2FA452B3-F853-40A6-9668-B6158338DDD9.png
 
Excuse the poor art, I'm using sloppy placeholders before I draw the actual level art.
I found a quick way to level edit without actually quitting and rebooting the game. It's a neat trick that I stumbled upon on this forum. I added some functions to allow me to restart the level and adjust my text files. It made my process 10 times faster. I can even leave the engine running while I draw panels and etc and then reload and BOOM, it's updated. I know it sounds simple, but this is advance for me lol.

 
Back
Top Bottom