[SOLVED] Fade to black transition?

CRxTRDude

Member
How do you do that? Saw ClaFan and Final Fight X pak files and they seem to fade to black after the game ends, is there a command needed to be added or script? Am I posting this in the correct place?

Edit: Solved by NickyP. O Ilusionista also had a tidbit here that people might find handy. Thanks for the help guys! (BTW, did this to just point people on where to go, just to say)
 
Sorry for a slightly late reply, probably both.

  • From the game to the menu, the game fades to black.
  • From end of level to another level or screen such as scenes, the game fades to black.
  • A case as well in Final Fight X where the menu also fades when you choose exit game

You can also check those games out if you cannot picture it out.

Is that possible?
 
CRxTRDude said:
Sorry for a slightly late reply, probably both.

  • From the game to the menu, the game fades to black.
  • From end of level to another level or screen such as scenes, the game fades to black.
  • A case as well in Final Fight X where the menu also fades when you choose exit game

You can also check those games out if you cannot picture it out.

Is that possible?

That happens with every mod, it's a default OpenBOR thing. Unless I'm misunderstanding the question.
 
Since you mentioned my game as an example... In ClaFan, I don't use any command like nofadeout. I just have colourdepth 16bit and I don't use next in level sets/branches.
 
Example:

z 166 234 166
file data/levels/stage.txt
z 210 310 255
file data/levels/ufc.txt

After that stage.txt is finished, it will fade to black and then there will appear another stage to come.

=====================

I have a question similar to this help topic here. I'm planning to make a fake black fade-out by covering everything including lifebars, icons, time, characters, stages, etc. in the screen. You know. Like a fighting game type which you see one of the characters win the first round and before moving to the second round, all of them fade to black and then go back for second round.
 
I have a question similar to this help topic here. I'm planning to make a fake black fade-out by covering everything including lifebars, icons, time, characters, stages, etc. in the screen. You know. Like a fighting game type which you see one of the characters win the first round and before moving to the second round, all of them fade to black and then go back for second round.

Just make a black entity and change its alpha over the time (by animation or by script).
then you will need to use two things:

- "noquake 0 1" - this will make it not move when the screen shakes
- "setlayer 1001001000" - yeah, that high. This will make it cover ANYTHING on the stage.
 
So it was a colordepth thing as NickyP pointed ... and it was. Used it on a sample game and it did fade the screen. It was alright regarding the 'next' thing, i like to see a stage cleared thing here and there.

I might try the tidbit that Ilusionista also pointed out as well, it can come in handy probably.

I'm still new to the thing and I want to see more of how the engine works. Thanks guys! For that, I make the title as solved.
 
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