Viper Snake
Member
I have an entity that does a delayed 'attack' when a player steps on it. If I use subject_to_gravity 0 or antigravity 100, the entity can no longer detect the players and never attacks. How do I fix this?
subject_to_gravity 0:

subject_to_gravity 1:

Code:
spawn burningvillage_spinblock
coords 626 432 64
at 0
Code:
name burningvillage_spinblock
health 1
nomove 1 1
type enemy
cantgrab 1
nodrop 2
falldie 1
nodieblink 2
nodrop 2
setlayer 10
offscreenkill 9999
aggression 9999
subject_to_gravity 1
diesound data/sounds/cotm_break.wav
palette data/stages/normal/burningvillage/burningvillage_spinblock.png
anim attack
range -42 84
rangea -1000 1000
loop 0
delay 180
offset 32 32
platform 32 32 -42 -42 42 42 10 14
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
delay 1
drawmethod 256 256 0 0 0 -1 -1 0 10
platform 0 0 0 0 0 0 0 0
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 20
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 30
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 40
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 50
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 60
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 70
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 80
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 90
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 100
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 110
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 120
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 130
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 140
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 150
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 160
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 170
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 180
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 190
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 200
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 210
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 220
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 230
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 240
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 250
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 260
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 270
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 280
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 290
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 300
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 310
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 320
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 330
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 340
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
drawmethod 256 256 0 0 0 -1 -1 0 350
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
anim death
loop 0
delay 1
offset 32 32
bbox 0 0 0 0
frame data/chars/marianne/blank.png
anim idle
loop 1
delay 1
offset 32 32
platform 32 32 -42 -42 42 42 10 14
frame data/stages/normal/burningvillage/burningvillage_spinblock.png
#|edited by openBor Stats v 0.56
subject_to_gravity 0:

subject_to_gravity 1:
