O Ilusionista
Captain 100K
Nice work on the rise animations. Your skills are amazing 
kimono said:I just added one frame on Fog rise anim that didn't exist in the original.
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Miru: I'll take care of the lowercase Sega fonts later but I think this is not a great deal.
Now, the letters can shine like the SEGA logo (I will change the coloration of the letter W) :
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I hope #, & and ? are better like this 8).
kimono said:O Ilusionista: Thank you, that's so bad that I've got less time to draw...
Kratus: Thank you for adding thes place for custom characters. Do you the playable version of SOR3 Electra can be replaced by Elle who is far more complete?
The same for Macleod, Kusanagi, Tiger...
maxman: Thanks, maybye I will use them for another stories, who knows.
Just a quick look of a new character that will be added to Street of Nightmare named Thriller (this is just a wip):
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kimono said:This Thriller character will be playable in Nightmare mod. I'm still working hard on it to share a scenario in high quality. I wish that someone make a game play later with Moonwalker and Thriller as npc ally when it's finished.
Kratus said:What do you think of replacing the original characters with these ones? I'm always thinking that Elle can be a good Electra in your game. She is finished, she just need some color adjustements in some frames
kimono
Your Elle is awesome character and you've done a great job my friend. But if I start to replace original characters with custom versions the game will start to lose its purpose.
However, a great job like yours deserves a space in the game and this is why I'm making a custom playable characters mode. Another idea that I'm working on is about to add "custom stages" to make connections between some levels (like SORR), and even if I don't replace original characters by custom versions, we can add all them as a new characters here.
Its like Sorr situation but in inverse mode XD. i mean, SORR added a lot of moves for all characters and improved sprites, but stayed purist with the classic gameplay (aside guns addition)
And you with SOR 2X added new (great) gameplay mechanics but you want to stay with the classic (worse) sprites with less moves and frames of animation.
Kratus said:pepodmc
Its like Sorr situation but in inverse mode XD. i mean, SORR added a lot of moves for all characters and improved sprites, but stayed purist with the classic gameplay (aside guns addition)
And you with SOR 2X added new (great) gameplay mechanics but you want to stay with the classic (worse) sprites with less moves and frames of animation.
No problem man, I totally understand your point. What you said above is exactly the SOR2X's focus.
But I didn't discard the custom sprites, I made a special place for them at the custom character select. Another thing I said before, these custom characters can be placed in custom stages with no problem (like SORR), but I think that replacing original characters in original stages may not be a good choice. I only replaced Harakiri because the stage 6 bosses are repeated.
In addition, I'm planning to add some of kimono custom characters as sub-bosses in some places, because it is an "addition" and not a "replacement".
And after all original trilogy content is made, I will dedicate all the time to improve and update the game with new content but first I need to have a solid base game finished to work on it.
Can you make that, when you play rebellion mode (to ´play with custom characters) you can play the original stages against the same waves of enemies (in terms of quantity and position) but against the custom kimono versions of the enemies?
That would be good because the stages in normal mode will be intact.
And rebellion mode would let you play the same stages (and against the same quantity and position of enemies) but with the waves of enemies composed by improved enemies (larger spritesheet, more moves,etc)
Kratus said:No problem man, I totally understand your point. What you said above is exactly the SOR2X's focus.
But I didn't discard the custom sprites, I made a special place for them at the custom character select. Another thing I said before, these custom characters can be placed in custom stages with no problem (like SORR), but I think that replacing original characters in original stages may not be a good choice. I only replaced Harakiri because the stage 6 bosses are repeated.
In addition, I'm planning to add some of kimono custom characters as sub-bosses in some places, because it is an "addition" and not a "replacement".
And after all original trilogy content is made, I will dedicate all the time to improve and update the game with new content but first I need to have a solid base game finished to work on it.
kimono said:Help! I've got robot parts everywhere! Thank pepodmc for providing the original sprites.
P-1 is revised with:
- Extended idle and run attack
- Basic attack combo
- Grab attacks
- A jump attack
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