good day everybody.
i have simple question (or at least i hope it's simple! :-\ ):
when my character block an attack, it goes in this follow animation that spawns an entity.
this is the animation:
and this is the entity:
My problem is that with the spawnframe command, the spawned entity face same direction with the spawner.
i don't want this.
what i want is that the spawned entity always face its own direction; let's say left direction.
i've tried with toflip and noflip commands, but with no effect, and i don't seem to find a solution reading the manual.
any suggestions?
thanks in advance!
i have simple question (or at least i hope it's simple! :-\ ):
when my character block an attack, it goes in this follow animation that spawns an entity.
this is the animation:
anim follow1
subentity block
spawnframe 0 0 0 0 0
loop 0
bbox 0 0 0 0
sound data/sounds/block01.wav
offset 225 198
delay 2
move -6
frame data/chars/fighter/guard00.gif
frame data/chars/fighter/guard00.gif
...
and this is the entity:
name block
type none
shadow 0
toflip 1
lifespan 2
setlayer 9999999
palette data/chars/misc/block/block.gif #1
anim idle
loop 0
offset 225 198
delay 999
frame data/chars/misc/block/01.gif
My problem is that with the spawnframe command, the spawned entity face same direction with the spawner.
i don't want this.
what i want is that the spawned entity always face its own direction; let's say left direction.
i've tried with toflip and noflip commands, but with no effect, and i don't seem to find a solution reading the manual.
any suggestions?
thanks in advance!