Static front borders

vision

Member
I want to place a boarder around the stage that stays in place as the stage scrolls, like the HUD. I will dig through the manual and see if i can figure something out, but till then any ideas will be appreciated. 
 
Wow, utunnels did you create any mods. I bet you can make a great piece of art. You seem to know a lot about the openbor engine. well I guess you should being in your position. I really appreciate your advice and work you . do here, thanks. You, DC, and BB, actually got me excited again about my projects again in 9 years.
 
Die_In_Fire said:
Check the Golden Axe Remake by UT  ;)

So that was UT? will do ;D

this is the situation



the stage don't fit the screen resolution so i want to add a filler and move the HUD and icons down there. yes. I dont want to expand the stage anymore i like the size everything looks clean and sharp. i put a lot of time (4 days) into each stage.



the bg looped itself at the bottom.



but at least you cant tell on this stage.

 
instead of front panel, make an entity with type panel.  It only needs to be 640x480 size.

use 'setlayer' command so it appears at front of screen.

Code:
Name   HUD_panel
type     panel
speed   10
facing   1
setlayer 2000
 
such a simple idea.  :o  the big thing is that it does not scroll and stay in place.
Bloodbane said:
Hey vision, why don't you move HUD below too? so the lowest part of screen is not only filled with blackness.
that is the idea i have in mind.
BeasTie said:
instead of front panel, make an entity with type panel.  It only needs to be 640x480 size.

use 'setlayer' command so it appears at front of screen.

Code:
Name   HUD_panel
type     panel
speed   10
facing   1
setlayer 2000

lovely, thanks for your time
 
No probs guys,

Yeah the mod is looking good, nice levels.  I'm still deciding with one of my mods whether or not I'll keep black sections at top and bottom like this to avoid resizing them.  I kinda prefer full screen versions of the ones I have thou.
 
Thanks for the kind words, i have been working on these for months now, I noticed that having smaller characters on larger stages looked better and cleaner. this allows for more attention to detail. and when using 4 players the screen don't look so cramped , and crowded. This also goes well with drawmethod on the chars to make them slimmer. the higher resolution keeps the chars clean 
 
Not with bglayer but you can make animated background using panels, just change 'setlayer'  in the panel to move it where you want on screen.  Of course whatever is in front of it must have transparent section

If you want it stationary, so it wont scroll with screen, use type 'none' instead of panel.

eg
Code:
name	Animated_bg
type	none
facing	1
setlayer   -200


You might want/need to add offscreenkill setting too so it won't be removed
 
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