machok
Well-known member
Please let me knowI'll provide videos later to show you what I mean.
Please let me knowI'll provide videos later to show you what I mean.
I'm still busy with my combo video but what I want to touch on are some of the inputs...Please let me know
I have tried this and result is, sometime like untouchable. I will experiment furtherThe dodge cancel attacks...could they be reduced to one button inputs?
The grabup attack is a great combo extender move and could be a freespecial(#) D U A.
Really sorry I know lots of people like a series of combo moves automatically but I don't like itThat aerial rave after Guy's Tatsu(charge attack)
You could put all those attacks into one follow(#)
fastattack 0 and see how it look.
I still want to remake some custom stagesBut I do like how the game look and play.
Like it's straight out of arcades of back in the day.
You don't have to put it in...I personally like the killer instinct combo seen in UDD...Really sorry I know lots of people like a series of combo moves automatically but I don't like it
How do get in touch with Don....I might need a few custom stages aswellI still want to remake some custom stagesmaking it more match with cps1
@don vectaHow do get in touch with Don....I might need a few custom stages aswell
Thank you Hanzo please enjoy the gameI tried out the latest demo of this excellent game and it looks and feels like a huge improvement of the original with some added flair to the mix. I really like the new and expanded stages too. I didn't play much of it but I can tell when its all fully completed, this is gonna be a ''true'' homage to the O.G. classic. Keep up the great work machok!
hope everything is good in mobile since I don't have any special version for itvery good game my friend!i play it on android poco x3 pro.
Coming back to this move you could keep grabup as is then set the move outside grab set to 1.it's a good option but in this way it's better to suppress the impact with attackone 1
However, I prefer to make the impact with attackone 0 so must be in grab position while player can't move freely
I see, will test it asapComing back to this move you could keep grabup as is then set the move outside grab set to 1.
I am limiting the combos at the moment so there will be a slight delay when done with FFUA, until I tweak bosses AiWithout run will the input be like F D A and the other move F U A
That elbow could even be D F A
I did, well not every attack animations, which attack you recomend to adding more forcedirection -1?But one thing you going to have to add is forcedirection -1 like Mr.Q advised!
One thing about Cody...you'll see in the video that I send...he can't follow up on his fourth attack like Guy can.
That upper cut should allow for crazy follow up attacks.
AgreeD U J needs a delay since I could spam.
Still need more time for this since making new animations for Cody is a bit difficult.I like how Guy's combo's go vertical while Cody go horizontal
Glad you enjoy it thank you for the feedbacks, really appreciate itYou doing great stuff with this![]()
You could increase the amount so that it land twice and keep the move as is yet a slight pause at the end should be considered at the least to prevent em of cheesing it outI already count the jugglecost for this, might need to check it
Another thing you could add is turn made up of 3 frames each with a delay of 4.AgreeI am watching youtube and this move is their favorite
Forcedirection -1 knockback the enemy in the correct or same direction the player is facing. It's great for when sprites overlap each other and will send them in the direction the player is facing.I did, well not every attack animations, which attack you recomend to adding more forcedirection -1?
You could increase the amount so that it land twice and keep the move as is yet a slight pause at the end should be considered at the least to prevent em of cheesing it out
which uppercut? the regular attack chain right? i am testing it right now and he can followup the uppercut until 2 timesOne thing about Cody...you'll see in the video that I send...he can't follow up on his fourth attack like Guy can.
That upper cut should allow for crazy follow up attacks
hmm don't think regular attak chain need forcedirection -1, My attack box cover almost to behind player just like the arcade so this will results in odd enemy fall when added.Attack1 to 5
Jumpforwardattack

Always helped with the combo creativity.
Pretty much all attacks which knockdowns the opponent.I did, well not every attack animations, which attack you recomend to adding more forcedirection -1?
Thank God for thatI am limiting the combos at the moment so there will be a slight delay when done with FFUA, until I tweak bosses Ai
I agree with Ilu about the forcedirection -1 in all knockdown attacks. In my case I put in all attacks even the non-knockdown ones to prevent from flipping during a juggle. For some exceptions like Axel's Dragon Smash I use forcedirection 0 because this one depends on the opponent's position.hmm don't think regular attak chain need forcedirection -1, My attack box cover almost to behind player just like the arcade so this will results in odd enemy fall when added.
for jumpforward is good I think![]()
Pretty much all attacks which knockdowns the opponent.
Will try it asapI agree with Ilu about the forcedirection -1 in all knockdown attacks. In my case I put in all attacks even the non-knockdown ones to prevent from flipping during a juggle. For some exceptions like Axel's Dragon Smash I use forcedirection 0 because this one depends on the opponent's position.
Hi there! Could you name a few games that fall in this category, I'm curiousI strongly dislike when someone turn a beat em up game intro a Marvel vs Capcom 2 game lol.
Will try it asap
MORE UPDATE is in the works
Guys small update is coming together with movelist manual @NED and @apescott work with me for this Chronocrash update version, not public
This update focused on improvement. If there is a chance, I will asked @don vecta to join and remake some of the custom stages
Hi there here's a link to the videos on YouTube.yeah please let me see your video