Lol. Will you say the same if someone steals your house?jack5881 said:Don't worry about people stealing your design work!Worry about the day they stop!
LOOOL.O Ilusionista said:Lol. Will you say the same if someone steals your house?jack5881 said:Don't worry about people stealing your design work!Worry about the day they stop!![]()
DintheAbary said:LOOOL.O Ilusionista said:Lol. Will you say the same if someone steals your house?jack5881 said:Don't worry about people stealing your design work!Worry about the day they stop!![]()
yeah stuff like that is the reason I'm probably not releasing any demos, honestly it would be nice to have securepak more open to the public especially considering the hard work that goes into projects like this.
is nothing sacred anymore! but then again this is more reason to make it public, at least it would be a bit harder to break wouldn't it?O Ilusionista said:Sadly, the secure pak isn't secure anymore. People already know how to break it (and had stolen the Golden Axe Myth project, for example).
Thanks! Yes my friend, you can change everything you want. I made this game also to help the community that likes to modify the SOR2 / SOR3 roms with Pancake software. So, I tried to make it as easy as possible to edit in OpenBOR engine, which is even more flexible.
Thanks DintheAbary! I know the game still needs a lot of fixes but I'm working on it.DintheAbary said:had to stop at stage 5 game dragged a bit by this time but only due to enemies taking too long to kill and sub bosses still having boss things. This is a vast improvement, enemies don't hang around off screen, bosses less annoying but still challenging and mechanics feel more refined. going to have to play some more.
Thanks jack5881! I´m so gratefull to you for playing and testingjack5881 said:Great,will download and try it soon,thanks for the update!
Thanks for playing!darknior said:Thanks a lot for the update
Great work ...
I'm playing games with my little children, and can"t play with them so many hard mods.
Maybe you can also do the trick with an easy mode easier ?
Thanks O Ilusionista! If you find any bugs, please report me.O Ilusionista said:Cool. I will try it on Android to see how it works.
The videos was playing perfectly, the slowdown was on the shadow trail. But let me test.
LoL!! Yes, I´ve found some mods of this game on the internetO Ilusionista said:Saddly, seams that people are loving using your unfinished work...
Yes, it's okay, I knew they would try to modify. I'm glad this game is usefulMiru said:Whilist Blaze Rhodon II did credit Kratus, and received his approval, it's a shame she used the old and broken version. Next time, she should get permission to do this and use the newest version. Also, ADD characters, not just replace them. This sort of thing is second only to the BOR clones in filthiness.
https://www.youtube.com/watch?v=U_iMbrNYCk0&t=61s
This is what he said:
Thanks! Yes my friend, you can change everything you want. I made this game also to help the community that likes to modify the SOR2 / SOR3 roms with Pancake software. So, I tried to make it as easy as possible to edit in OpenBOR engine, which is even more flexible.
- BIKERS: I will test your suggestionsMiru said:Alright:
- Bikers are still Fake Difficulty compared to their original counterparts. Here's some solutions:
** Make them work like the original game.
** Have not all of them toss grenades
** Introduce the SOR2X-style biker as a miniboss before introducing them as enemies.
** Defeated bikers could drop grenades for players to use.
- Fighting two Jets on the second level is a little weird. Maybe have no regular enemies there? Or a stage hazard you can trick them into taking damage from?
- You should either include different musical tracks for every section of a level or include a script to keep the music playing without interruptions or repeating.
- The mini-boss versions of the bosses shouldn't be able to use their Rage attack right off the bat, if at all.
- Maybe have the Special attacks first cost from the block bar, before it runs out and you use the life bar? Too often I've been unable to use a needed Special to get out of a jam.
- Rage moves aren't performable with a weapon for whatever reason.
- Elemental attacks should register as elemental upon every hit, not just the last.
- There’s still no vaulting. To improve the vault, have more options when vaulting, like Izuna dropping the foe right away to fling them into enemies or onto the ground, or a combo to the backside.
- Rage could increase at a much faster rate when you are juggled. Because being attacked with little chance of recovery should really enrage someone, right?
- Maybe have the ability to "bust" a surrendering Electra?
- Overall, this game is a lot fairer and funner than before.
KratusGH said:- BIKERS: I will test your suggestionsMiru said:Alright:
- Bikers are still Fake Difficulty compared to their original counterparts. Here's some solutions:
** Make them work like the original game.
** Have not all of them toss grenades
** Introduce the SOR2X-style biker as a miniboss before introducing them as enemies.
** Defeated bikers could drop grenades for players to use.
- Fighting two Jets on the second level is a little weird. Maybe have no regular enemies there? Or a stage hazard you can trick them into taking damage from?
- You should either include different musical tracks for every section of a level or include a script to keep the music playing without interruptions or repeating.
- The mini-boss versions of the bosses shouldn't be able to use their Rage attack right off the bat, if at all.
- Maybe have the Special attacks first cost from the block bar, before it runs out and you use the life bar? Too often I've been unable to use a needed Special to get out of a jam.
- Rage moves aren't performable with a weapon for whatever reason.
- Elemental attacks should register as elemental upon every hit, not just the last.
- There’s still no vaulting. To improve the vault, have more options when vaulting, like Izuna dropping the foe right away to fling them into enemies or onto the ground, or a combo to the backside.
- Rage could increase at a much faster rate when you are juggled. Because being attacked with little chance of recovery should really enrage someone, right?
- Maybe have the ability to "bust" a surrendering Electra?
- Overall, this game is a lot fairer and funner than before.
- JETS: regular enemies maybe is a good option... testing
- MINI BOSSES RAGE REMOVED: will do some tests. maybe in a easy mode...
- SPECIAL COST FROM THE BLOCK BAR: well, the original game has 12 specials using your own life and my version have 19. I´ve modified the item drop script from obstacles to have a more Apple and help Special usage. Anyway, I'll test your suggestion at least on the defensive special
- RAGE MOVES AREN´T PERFORMABLE WITH A WEAPON: I´ve removed Rage from weapon models because I didn´t want to make this move holding a weapon and it would also be a bit strange for the weapon to disappear and come back after finish the Rage move
- ELEMENTAL ATTACKS: not all hits are elemental, too much special effects at the same time will crash the game
- NO VAULT: all players have all grab moves from the front, but to use original grab back (Axel and Blaze) moves you have to hold DOWN + ATTACK. Sammy have vault but only to do Head Punches
- RAGE JUGGLE: have the same rate from ground attacks and any hit received also fills the defender Rage bar too, not only the attacker.
Thanks for the suggestions, i will do some tests.