Hey Kratus, I've posted it in the front page and I will share on Facebook page too
I got your game yesterday and I can say - what a great work!
• Now the game is more fluid
• I haven't no slowdown on the rage moves. There is a little FPS drop on that alien stage, but its normal. And nice work on that boss.
• Its way more enjoyable.
Congrats for such great work. It's really cool to see more elaborated works, specially when it comes from someone of my country -
Tamo junto
I was looking for a stage where people could react when the boss falls on the ground and I can't believe I forgot about that stage!
I had the same idea for quite long time - "great minds think alike"
I have some points to share:
- Isn't Max front + special move (the shoulder dash) expected to be invincible, like this special move is? I don't remember how this worked in SOR2.
- Max has a problem with knife - it miss a lot. Watching the debug, I saw that you've covered only the knife with an attack box. It's more suitable that the attack box cover at least his forearm. Since the bbox aren't solid, the target can easily escape by getting closer to you and this breaks the experience.
Keep the good work.