I'm very grateful for all feedback and playthroughs, it helps me a lot to improve the game. Thanks buddies
kimono
kimono said:
I hope that the SOR1 characters will be added to this route like the original one

.
Yes, as soon as the SOR1 route is complete, they will be added according to the original game.
Psykai
Psykai said:
I think the only thing I could possibly think of that feels 'missing' is that when using SoR 2 Jump Style, you can't do a 'backwards jump'. It was a trick in SoR 2 that myself and many players found essential to their tools and it doesn't seem to be a thing here
Very much looking forward to the big SoR 1 content update and other versions of the characters (is there hope for this year?)
Thanks to remembering this SoR2 "backward" jump trick, I totally forgot to add it. I developed today a code to include this feature in the SoR2 jump style and will be launched on a small patch in a few days.
About the SoR1, it will take more time than I thought because there's a lot of sprite rework to adapt in SoR2X format. But I will try to launch this year.
Miru
Miru said:
I don't think the grabbing from behind made it in, either. Anyways, I've been enjoying the "OK" bar in this update, along with the variety of other options included for players. The custom music doesn't seem to work either.
I also suggest adding "Legacy Electrocution"; where characters show skeletons when shocked. It could even be used in tandem with the modern electric effects to make it look more dazzling. Maybe even the "new style" effects from older versions of the game as an option?
The "grabbing from behind" was not added yet because it will change a lot of things in the grab system, not only the grab animation. But it's in my plans to be tested in future updates.
The "custom music" needs some engine changes because I discovered that the music will only be played on external folders if the game is "unpacked". I'm working to fix it.
About the "Legacy Electrocution", it was not added because not all characters have the correct sprites. But I will take a look at the SORR sprites and maybe get some.
LordKarasuman
LordKarasuman said:
I've been having a blast with the new version.
Some things that stand out to me:
1) Oh my god BK3 Electra does 64 damage on forward special now. She packs such a punch when you use her, and fighting groups of them in SoR3 route incorrectly just means you get deleted. It's wonderful.
2) Shiva and Break are a LOT harder on SoR3 route.
3) Every enemy on Mania has gone from using regular walk to moving at dashing speeds at all times. You definitely need to be on your toes even more than in 2.2 now.
4) SoR4 juggle system being the default means Galsias, despite moving around a lot faster, are now a lot less lethal because they just drop where they are when you hit them out of a jump attack, and you can just keep them there when they get up.
5) SoR4 juggle system also means that enemies do not need the multihit glitch to just suddenly do lots of damage to you, because it's so much easier for you to get combo'd. It's doubly dangerous when you are a Rebellion character lacking a non-throw aerial recovery.
6) It seems like many (every?) enemy jump attacks have been nerfed heavily. Garnet jump kicks only hit me for 8 and I just kind of laughed. At 16 they were a serious threat but if it's just 8 it went from being pricked by a bumblebee to being prodded by a pillow.
Overall, thank you Kratus for 2.3, it all feels fresh and promising so far and I can't wait to try the extra stages.
About Shiva and Break, all bosses had your A.I. improved overall, I developed scripts to change your actions during the fight and make them smarter.
About the enemy jump attacks, yeah, in fact they have been nerfed to make the damage output more leveled and balanced. Now the juggles are easier to perform and most enemies can't react to it, the damage output needs to be lowered a little.
pepodmc
pepodmc said:
Edit: i tested the "OK" bar more, and the recovery time of the bar is TOO slow compared with the time necesary to the bar to be full again in Sor3.
In fact you discovered an issue, but we have two situations: v-sync on and v-sync off
If you are playing with v-sync off, the speed is very very close to the original. Maybe it seems to be slower because the original have 6 bars and SOR2X have 4 bars, but at the end all them will fill in a very close speed
https://www.youtube.com/watch?v=q4bmj_rzwa4
If you are playing with v-sync on, really there's a problem here. In fact I didn't play too much with v-sync on due to the input lag, and I didn't see that the "OK BAR" is not synced with the current FPS limit.
I fixed it today and will launch on a small patch in a few days, thanks for showing me that.
EDIT: If you are playing on Android, the "OK BAR" will be slower too..
Davpreec and
LordKarasuman
I'm watching all playthroughs now. Thanks!!