Thank you all guys! Finally have a time to answer)
As i posted earlier, this demo was oriented to show new visual style, and, main, to test game mechanics: controls, movement, collisions, damage, and overall feeling "is it a Streets of Rage?") Basis on your replies, i will know how to move next, and know if i have take a right course)
From the beginning of this project in 2011, when i have played a lot in SoRR, i thought that i want to have a SoR4, and i decided to make it, thats why i am so into this mod and put attention to all details. I am die hard SoR series fan an i love to work on this project. And the best thing is that there is not so much work left to finish it.
I also like how stages transition now
Thank you) This idea came to me when i was playing SoR2, and think how it was great to see how characters walk into bar, outside bar, without level cutting. So i decide to divide stages into zones (levels), to not show black screen and loading between them.
some things like how much damage attacks deal that need to be adjusted or how Axel has no grabbing enemies from behind attacks
Yes, i am still working on that things.
the gameplay is good old fashioned SOR style with a twist
Thank you, , this was my main goal. I dont really know how to say it, but to bring that feel, that you actually playing SoR. When you play SoR1, SoR2, then SoR3 and after that you want to continue the adventures of our heroes, and start my mod (i am not promoting for my mod) that will explain why and where are our heroes move next. I think you understand me)
p.s. as for me - i am waiting right now my little brother to arrive from Odessa in few days and we will play through my game in 2p mode to test whole game, like in good all times (his gf, actually think that he will help our parents ;D 8))
I tried latest engine but it just return to main menu
Hello,
Gideon Syrus, i think it was latest version? Do you play on PC, or a console? ..oh i see: nintendo wii. I cant say anything about compatible with consoles, because i am only testing on the PC.
Hello,
cada1982! Thank you! Keep safe too and take your time

)
The awesome music paired with the always dynamic backgrounds, made the whole experience very special... I got that long lost feeling I would get while playing video games as a kid...
aah, thank you,
mersox, your comment reassured me that i am on the 1 step to the right way

This is best achievement for me)
Thank you for the walkthrough,
Naota, now i finally have a video to show to another people)
Agree with you, i like old pixels too, but my bad that i cannot draw an arcade pixelart :-[
But in this mod there is a tons, really megatons of pixel art, that take a biggest part of time, hours and ho... days and da... months and months of editing rendered sprites, drawing faces, hair, cloth details, retouch...
You make that SEGA never made
I how that SEGA will not stop me like BG :-X
the element of the weapons been surprising
That was an experiment and i like the idea, that all characters have unique weapon (by my plot, this weapons dr.Zan made for each hero, he will give them in the beginning)
One million thanks mr.train
One million welcomes,
toviciao.
p.s. i am
MT Rain (aka ELLUNARE) (MT from MADDENTECH, my previous nickname back in 2003)
I only hope for more moves.
I am hope on this too ;D It is in progress right now. Thank you,
crimefighters3
Explain, i dont get it
Thank you guys,
D@rin,
nedflandeurse and
O Ilusionista!
I would advise you to increase the number of frames of the animations to make the latter more flwing
I have posted about this earlier, agreed, but on this step of modding, it is really hard. And actually i have added more frames to some enemies and characters moves but it takes a lot of time. I am still looking on it. I have choose a big resolution and from start havent right organised my work, because of experience lack on that time :-[
Congratulations, you feel the atmosphere of a street of rage!!
And you're a good 3d modeler!!
Thank you a lot,
White Dragon!