super grab like ff3

  • Thread starter Thread starter Rayzero-x
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Rayzero-x

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you know how in final fight 3 when you can grab and then do a super move like guy does his super move how do you do that? is there a script. ;)
 
Hmmm.... you need to use cancel command in GRAB animation to create this super move but I don't know how to prevent player from cancelling to freespecial if MP isn't enough
 
If I am not wrong, there is a scritpt for that, by DC. Its ani0020 if I am not wrong.
or you can simple check the mp at the first frame of the freespecial and send it to idle if is too low.

but beware: once you change from grab anim to freespecial, the enemy is not on grab state anymore and will attack as soon they have a chance. I noticed this on scripted slams - you need to use "slamstart" right on the start of the move, or the enemy breaks free.
 
As the above said, think of the move and the slamming separately, because they are.

Make sure your slamming system is 100% stable first. One of the things it must do is hold the target properly (and release them back to a normal state if the slam is interrupted - this is sometimes forgotten and very important). I assume Bloddbane's (which you are probably using) does these things, but I have my own so I can't say for sure. Most certainly you have to use it right.

Once that is down, it's only a matter of triggering the move that has the superslam. No different than any other move. Cancel is probably the better choice, because Cancel can and does take MP into account. You can't cancel into a freespecial if it costs MP and you don't have enough.

DC
 
I remember Orochi_X (the guy who coded cancel command) once posted that he could disable/enable cancel by 'toying' with rush count.
I never heard anything else after that let alone trying it myself

If rush count could be modified, we could make a script which checks current MP then set rush count to enable cancel (if it's enough to perform special attack)
 
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