bad offset in her pain animation, her legs are sinking into the ground.
Overall its fine, maybe missing VS screen and "fight" announcer and text, its just "ready" but theres never "fight".Gameplay wise it isnt street fighter cause SF used heavily pause when attack connected, especially on special attacks, you should use it its in attack command and its called "pausetime", 7 and above is fine for quick punches and specials i think 15 and above, when you do shoryuken in SF then when you hit opponent you slightly stop, this adds dynamics to the gameplay.
Overall its fine, maybe missing VS screen and "fight" announcer and text, its just "ready" but theres never "fight".Gameplay wise it isnt street fighter cause SF used heavily pause when attack connected, especially on special attacks, you should use it its in attack command and its called "pausetime", 7 and above is fine for quick punches and specials i think 15 and above, when you do shoryuken in SF then when you hit opponent you slightly stop, this adds dynamics to the gameplay.