Canceled Super Street fighter 1

Project is halted prior to completion and will not receive further updates.

How should chunli's lighting kicks performed.

  • At the end of the combo aka mashing(current)

    Votes: 0 0.0%
  • special command I.E -> -> a or ^ -> a

    Votes: 1 25.0%
  • Both special command and mashing

    Votes: 3 75.0%

  • Total voters
    4
  • Poll closed .
bad offset in her pain animation, her legs are sinking into the ground.
Overall its fine, maybe missing VS screen and "fight" announcer and text, its just "ready" but theres never "fight".Gameplay wise it isnt street fighter cause SF used heavily pause when attack connected, especially on special attacks, you should use it its in attack command and its called "pausetime", 7 and above is fine for quick punches and specials i think 15 and above, when you do shoryuken in SF then when you hit opponent you slightly stop, this adds dynamics to the gameplay.
 
I noticed something odd in select screen. You should set fshadow 0 in WAITING and SELECT animations to disable shadows just for those animations.
 
Bloodbane said:
I voted for both but I suggest having lightning kick as alternate combo finisher.

I have 2 suggestions for this:
a. Before end of her combo, using cancel to change finisher animation
b. Same as above but use script to change instead. The script is for detecting is UP, FORWARD or DOWN is held.

The latter is similar to how combos in Guardians/Denjin Makai 2 are performed

This sounds like a great idea. I think I'll do that but I'll have to learn how it would be scripted..I'm sorta a noob lol

bWWd said:
bad offset in her pain animation, her legs are sinking into the ground.
Overall its fine, maybe missing VS screen and "fight" announcer and text, its just "ready" but theres never "fight".Gameplay wise it isnt street fighter cause SF used heavily pause when attack connected, especially on special attacks, you should use it its in attack command and its called "pausetime", 7 and above is fine for quick punches and specials i think 15 and above, when you do shoryuken in SF then when you hit opponent you slightly stop, this adds dynamics to the gameplay.

Ah I see that's how you do it thanks for telling me. I'll try to add it when ever I get chance too.
If I add a vs screen you think it'll be possible for me to add a script so when certain characters play one another it'll show those characters each time a fight begins? I know I have to make a scene but I wanted to see if there was a way to get it working in other modes as well besides arcade. I was also thinking of adding special commands(like in super street fighter 2) to add a bit more depth to the game. What would you guys think about that?
 
you know i see you have lots of chars already made, you should imo take one character and add everything to it, all versus animations and proper pausetimes for attacks and then use this character to create next ones, cause now editing all characters one by one is really pain in the butt.
Try to make it like in normal sf game so theres vs screen before the fight, i would use variable in script so if theres variable called versus then in spawn animation you have vs screen as subentity but thats just my quick idea, others probably would do it differently but i generally try to avoid update.c scripts that slowdown the gameplay.
but hey it already looks good, it doesnt look like regular mod so good work, i wish there was more people experimenting with mods not just modhackers of existing beatemups.
 
Well I decided to add the pausetime for Ryu and I wanted to see what you guys think before I continue with the other characters:


So far it's the first few frames of the attack that has pausetime
 
Looks good IMO!
Particulary the speedup effect.
But I would make silence instead of slowdown during ko effect.
Don't know if it's possible...
 
cannot see the video, my connection is working very slow today  :(
anyways, how many characters have you added 'till the moment? only Chun-Li?

bWWd said:
you know i see you have lots of chars already made, you should imo take one character and add everything to it, all versus animations and proper pausetimes for attacks and then use this character to create next ones, cause now editing all characters one by one is really pain in the butt.
..
but hey it already looks good, it doesnt look like regular mod so good work, i wish there was more people experimenting with mods not just modhackers of existing beatemups.
Well, it's actually Ericard's mod (so this mod is basically a hack, as many of us get into modding), so adding new features to new characters (like Chun-Li) it would means that he also have to add to the other 14 playable characters that Ericard made, to keep things i balance.
 
Die_In_Fire said:
cannot see the video, my connection is working very slow today  :(
anyways, how many characters have you added 'till the moment? only Chun-Li?

No I have 6 new chars.
Guy, chunli, cammy, M. Bison, omega, and gouken.

Die_In_Fire said:
Well, it's actually Ericard's mod (so this mod is basically a hack, as many of us get into modding), so adding new features to new characters (like Chun-Li) it would means that he also have to add to the other 14 playable characters that Ericard made, to keep things i balance.

Yeah it's mod hack but I adding more content to it so it won't be "just a hack". But yeah I gave
Ericard credit if you read the op but it seems like no one ever does that anymore...
 
we do but sometimes its hard to tell how much is edited and how much is original so in the end theres always someone underaprecciated.
 
I'm not sure, but maybe the stages from Street Smart or Violence Fight will match Street Fighter 1 graphics. If that's the case, you could try to add new stages also.

btw, I'm with bWWd, I alkso recommend that you first work with 1 character (maybe Chun-Li), and after you finish her, start working on the others. That way is more simple to modify. I had similar problem with enemies: worked in a lot of enemies, but then decided to modify some boxes, new pain# etc, being a big pain to alter all the .txts
 
Die_In_Fire said:
I'm not sure, but maybe the stages from Street Smart or Violence Fight will match Street Fighter 1 graphics. If that's the case, you could try to add new stages also.

btw, I'm with bWWd, I alkso recommend that you first work with 1 character (maybe Chun-Li), and after you finish her, start working on the others. That way is more simple to modify. I had similar problem with enemies: worked in a lot of enemies, but then decided to modify some boxes, new pain# etc, being a big pain to alter all the .txts

well all the chars I listed are pretty much done. All I need to do is edit the pausetime for heavy hits and resize cammy, guy, and bison.  As for new stages I'll look at the sprites for the games you recommended. I was gonna add stages from final fight as well
 
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