name 1pbound
type none
anim spawn
@script
  void self = getlocalvar("self");
  int P1 = getplayerproperty(0, "entity");
  if(P1){
   changeentityproperty(P1,"noaicontrol",1);
   bindentity(P1,self, 0, 0, 0, 0, 0);
  }
@end_script
delay 5
offset 1 1
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
anim idle
delay 500
offset 1 1
frame data/chars/misc/empty.gif
spawn 1pbound
coords 2000 100
at 0
name 1pbound
type none
anim spawn
@script
  void self = getlocalvar("self");
  int P1 = getplayerproperty(0, "entity");
  int P2 = getplayerproperty(1, "entity");
  if(P2){
   changeentityproperty(P2,"noaicontrol",1);
   bindentity(P2, P1);
  }
@end_script
delay 5
offset 1 1
frame data/chars/misc/empty.gif
frame data/chars/misc/empty.gif
anim idle
delay 500
offset 1 1
frame data/chars/misc/empty.gif
I'm really happy to see this will be continued aswell ;D this Mod is close to my heart because of how well it adapts and captures the cartoon's locations and story, and the feel of the original tmnt 2 & 3 NES' gameplay, while adding some very welcome additions that make it that much fun to play, like the run feature, running attack, amongst other things.oldmanwinters said:Been a while since I lurked on these boards, but I'm glad to see some new progress from you!
oldmanwinters said:Mikey's Dragon Breath! Nice shout-out to Tournament Fighters SNES!