Teenage Mutant Ninja Turtles - Recolored and Extended

Complete Teenage Mutant Ninja Turtles - Recolored and Extended 2020-12-25

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Project is completed.
So, I think I'm finally all done with this MOD. It sure took me a while. I know that as soon as people start playing it they might find glitches and/or other issues and I will try to fix them as soon as I have a chance. Here's a link to the demo:

https://www.dropbox.com/s/1laf3xn36p755b7/TMNT%20Recolored%20%26%20Extended%20%28Dec%2025%2C%202020%29%20%2BOpenBOR%204086%20%28Windows%29.zip?dl=0
 
Yay! I'm sooooooo hyped~ ;D
Now the 2 all time favorite TMNT openbor mods of mine have finally finished production. (TMNT Rescue-Palooza & TMNT 8-Bit Recolored & Extended)
Altho i am gonna miss them, i am equally thankful for all the unrivaled enjoyment they've brought me.

Either way, i am also having problems with the link n.n, i am getting a "folder doesn't exist" error.
 
Hey GaBoTiCo I gave it a quick try with Leo.
Here is my feedback:

PROS
- The graphics are nice. Its a fresh paint over the original sprites and they look different from MersoX's game, so it looks unique.
- The game looks fluid, fast paced (more than the NES version, which is good)
- The intro is very cool. And thanks for promoting the engine and the forum :)
- I loved the musics
- I liked that you had split the background of the first stage (the area in flames which appears inside the elevator). It gives the stage more depth feeling.
- Nice use of subtle transparency on the ground fire
- The scenes (inside the game) are pretty cool

WHAT I THINK IT COULD BE BETTER
- Leo's first attack is kinda slow, while all other attacks are fast. This affects the gameplay a bit.
- I would give the characters a SELECTED animation. You can use one of the attack frames for that, and maybe even add the COWABUNGA sample when they get selected :)
- I saw that you used direction BOTH on the stage. I think direction RIGHT would fit the game more, but if you want to make the stage to scroll both directions, you need to include a BLOCKADE, to avoid player traveling back all the stage

This is how I set on my stage:
wait
at 1323

#--BLOCKADE-->
blockade 1423
at 1323
I use the same value on "at" and I add 100px in the blockade value

- I've discovered, by accident, that Leo has a special move. Maybe it would be good to include a movelist, even in txt form.
- Rocksteady attacks are fast (like they are on the arcade), but the recover of those attacks is a tad too fast - specially for a first boss.
This is something common in some OpenBOR games, but try to remind this triad - POWER, SPEED, RECOVER. You can always have 2 of them, but not all 3. At least not for the first boss.
Edit: I've made a diagram for there here http://www.chronocrash.com/forum/index.php?topic=5368.0

Keep the good work, it has a lot of potential.
 
Thanks for the updated link! 

A couple of preliminary thoughts on the public game:

1. I recommend making Extended Mode available from the start rather than making players beat the Recolored Mode.  Extended Mode is the coolest part of your work and it would be a shame if players aren't able to see it because they don't finish the regular game.

2. After starting a new game I completed the first level then exited back to the menu (to change my control layout) and I discovered that my progress was not recognized in the Saved Games. 

That's another reason why I recommend unlocking Extended Mode from the start.  Anytime you release a revision to the game, players will have to start all over again in order to unlock your signature contribution!
 
oldmanwinters said:
Thanks for the updated link! 

A couple of preliminary thoughts on the public game:

1. I recommend making Extended Mode available from the start rather than making players beat the Recolored Mode.  Extended Mode is the coolest part of your work and it would be a shame if players aren't able to see it because they don't finish the regular game.

2. After starting a new game I completed the first level then exited back to the menu (to change my control layout) and I discovered that my progress was not recognized in the Saved Games. 

That's another reason why I recommend unlocking Extended Mode from the start.  Anytime you release a revision to the game, players will have to start all over again in order to unlock your signature contribution!
I have to agree on both points n.n, i understand the extended mode is the "extra" content added to the TMNT2 remake and so it may make sense to have it as an unlockable feature, but, the problem is i've already beat the TMNT2 mode last year and late last year (everytime an update comes out, basically.)
I was hoping to jump straight to the extended mode because i was mainly interested in trying out the new levels and playable characters...
Also, i didn't realize the game didn't save until i closed it to continue later on...only to open it up again and find out none of the progress was saved. Fortunately it did save the unlocked extended mode feature, but i will have to play through that in one sitting if i wanna see the new levels >.< it would be nice if it saved after every stage in my opinion.
I guess i can pause it and leave it in the background if i want to take a break for now.
Either way, other than that it's pretty awesome, one of the openbor mods i've been looking forward to the most, and my most favorite TMNT mod alongside rescue-palooza :)
 
I have to agree as well. It's like how Zvitor, and many others, will actually have the main mode be the actual game/mod that they made themselves and intended most people to play and be excited for, but then will include the original games (remakes) that they are based on as extra modes. Or if you've played Doom 2016, same thing. They allow you to unlock maps from the original Doom game with the old school graphics, and play them later, but it would be strange if they made you play through the original Doom game first, then unlock the actual Doom 2016 that you paid for after beating the original.

Also, I completely agree with O' about Rocksteady's recovery speed. 100% totally and completely agree. He needs some adjusting. Will share more detailed feedback after finishing the game in it's entirety.
 
Yeah, it's the "meat on the bones" of this mod in my opinion ;D I do have a version of the game that i beat the TMNT2 mode in, if anybody wants to skip right into the extended mode, i hope it's ok to post it:

Mod edit: please talk with the author first
 
Here's my playthrough of the TMNT2 Recolored mode bro:

https://www.youtube.com/watch?v=NHH48gF1YHc

Loving it man, I liked the way you recolored everything including the cutscenes lol, I wished there was a dodge move going up and down but other than that pretty damn good man!!  For the bosses I'm able to get of hits on them just stay right below them on the z axis, then I quickly run away...I love it lol, gives me time to build up the special attacks!!  If only it worked on Shredder lol, his clone is a pain in the ass but doable, I only lost 1 credit and it was just to him, so good work bro!!

Do you plan to do recolor the other Nes games as well, hope you would at a much later date ROFL ;D

I'll do the Extended mode whenever I get the chance man, thanks again for the awesome game!!
 
Sorry it took me this long to reply. I updated the link. The Extended Mode is now playable right from the get go. Regarding the option to save the game, I had implemented it only on the Extended Mode but, it was kind of weird. The thing is, I used "skipselect April" for the beginning of the Extended Mode and whenever you LOAD a game, you would jus automatically play as April instead of going to the Select Screen which is what I wanted and since I wasn't able to fix it, I just took that option out. As soon as I learn how to fix it, I'll add it. Until then, I didn't wanna keep you waiting.


Here's the link again:

https://www.dropbox.com/s/1laf3xn36p755b7/TMNT%20Recolored%20%26%20Extended%20%28Dec%2025%2C%202020%29%20%2BOpenBOR%204086%20%28Windows%29.zip?dl=0
 
O Ilusionista: Thanks for your feedback! The main reason you're able to go back to the beginning of the level is so that can save a Pizza for later. In case you don't need the Pizza as soon as you see it.

sergiomsousa: Thank you so much! I really appreciate it.

dafamily: Thanks for taking the time to make that video!!
 
used "skipselect April" for the beginning of the Extended Mode and whenever you LOAD a game, you would jus automatically play as April instead o
Try this:
skipselect
select *path to your new select file which lets you use April*
 
Here's a playthrough of Extended mode bro:


I noticed that sometimes the enemies you can't attack them when there doing their moves! Like for example when some enemies like the rock soldiers do there charge move you can't knock them out of it!! I lost a whole bunch of lives to the pizza alien monsters in the sewer stage because of that lol! You can see that here:


Also, sometimes the characters don't react quick enough, that's where a dodge move would come in handy!! You can see that when I fight this boss here before I enter the Technodrome:


Other than that good job bro, any plans of adding any other characters in the future! I know you know about the April bug so I don't have to tell you that ROFL!! Thanks for the awesome work again bro!!! Looking forward to the next version!
 
@dafamily Thanks for your feedback! I wanted to add more characters but, as for right now, I'm not working on this MOD. I'm working on a game with the MUGEN Engine. I'm still learning how to use it and I'm working on a second character. In this game I'm finally using "my own" characters so it takes longer to come up with moves and to animate the sprites.
 
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