Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.
Awesome!
I can't wait to see it in action.
VS system seems very interesting with progress enemy after enemy... :D
 
O Ilusionista said:
Wow, that snow stage is amazing! And the versus mode is a pretty cool idea too.
Do it works without bugs?

Sure, without bugs!! I hope ^__^

Working on:
REV5793: VERSUS MODE
REV5794: BAXTER STOCKMAN

Baxter is an hard player to code...
I'm working on him since the first demo beta release  ::)


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Uploading new REV.
Meanwhile I'm working on diagonal level.
What do you think about?

Here the progress:
http://youtu.be/Q1q8ZZP60KU

--- Downhill Mountain (Snowboard Level) ---
Diagonal Level Test:
+ Diagonal Background
+ Scripted Diagonal Ground (no internal engine basemap function)
+ Dynamic Ground Properties
+ Scripted GFX Shadow

Original Basemap func is a bit bugged  :( So I'm using my custom scripted diagonal ground (dynamic stair script)
 
Teenage Mutant Ninja Turtles: Shell Shocked --> Update [REV5795]
Download at: TMNT: Shell Shocked - Official Download Page
Original Thread: TMNT: Shell Shocked - Original Thread

New improvements:

Added:
+ Versus Mode
+ Baxter Stockman playable
+ Stairs/Wave/Ladder Script improvements
+ Minor updates
+ Hotfixes


Try the new VERSUS mode!

Enjoy with Baxter Stockman new character:
See his move list in pause menu.
- To fly press UP, BLOCK
- To land from fly press DOWN, BLOCK
- To switch a weapon press BLOCK
- To aim the rifle (in air) press DOWN or FORWARD
 
White Dragon said:
Uploading new REV.
Meanwhile I'm working on diagonal level.
What do you think about?

Here the progress:
http://youtu.be/Q1q8ZZP60KU

--- Downhill Mountain (Snowboard Level) ---
Diagonal Level Test:
+ Diagonal Background
+ Scripted Diagonal Ground (no internal engine basemap function)
+ Dynamic Ground Properties
+ Scripted GFX Shadow

Original Basemap func is a bit bugged  :( So I'm using my custom scripted diagonal ground (dynamic stair script)

I saw that video and..its amazing! I will check the demo right now.
 
Good job!
Thanks for sharing the new version.
YES! VS mode! :)

I'll give it a try this weekend.
 
Thanks to all!

O Ilusionista said:
I saw that video and..its amazing! I will check the demo right now.

Sorry Ilu, for diagonal level test wait the next rev.
Is a WIP for now, I want to increment the angle!  ;)
 
Were you thinking of having a stage where you control the turtle van?  Like if it were a full sized one,  in multi-player different players could control weapons on it :)

I actually prefer normal stages, but having these extra modes mixed in will be cool to see.  8)
 
BeasTie said:
Were you thinking of having a stage where you control the turtle van?  Like if it were a full sized one,  in multi-player different players could control weapons on it :)

I actually prefer normal stages, but having these extra modes mixed in will be cool to see.  8)

Yes, in the future I can develop this idea ^__^
Not so hard and good idea! Well done BeasTie!

Ps. Uploading diagonal mountain level!

[attachment deleted by admin]
 
Hi!
Never played your game yet, i download it now, thanks for sharing 

And the new stage is...very...very  ;D
Hope it won't be as hard as the nes version  :P
 
Awesome work on the sewer stage and that ducking attack transition looks similar to mine! I'm sure your coding of the transitional duckattack on the Turtles is quite different from mine. Excellent job as always, WD! I like the music too. Seems like it got remixed. :)
 
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