White Dragon said:for next update a surprise:
http://youtu.be/_UDL6S-l_2o
O Ilusionista said:WD, do you mind to share:
- the platform edge code
- your wall jump code
BeasTie said:Will VS mode be available to play against CPU eventually?
BTW I really like that you added the rats to the sewers. Every tmnt game... and no rats...it doesn't make sense! Forgot to send you the rat sprites I had for Ratking, but those ones you have suit the game style much better ;D
maxman said:
- When using Rocksteady, you press a block button but then it ends up switching to Baxter or the invisible Rocksteady. I am lost where to fight the enemy. Sometimes he's switched to Baxter, and sometimes he's switched to his disappearance. He's supposed to switch to a rifle-held entity. Look at this here:
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maxman said:
- There's something strange about some projectiles that are summoned by enemy Foot Soldiers. Either the projectiles can get hit or land on the ground, they will blink.
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maxman said:
- It's weird that the button toggle picture for escape doesn't pop up while being "grabbed".
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Care to explain how?Big Speed-Up for slowly devices
O Ilusionista said:Care to explain how?Big Speed-Up for slowly devices
maxman said:@White Dragon: OK.My bad then. I didn't know those are your design style. I thought it was some bug 'cause I thought there was something wrong as if it (shuriken) were fall anim. LOL I meant to discuss when the lifebar was high or middle but not low. I was testing the pain but ended up screen-shooting to where his life gets low. Now that you said that it's your design, I accept.
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White Dragon said:maxman said:@White Dragon: OK.My bad then. I didn't know those are your design style. I thought it was some bug 'cause I thought there was something wrong as if it (shuriken) were fall anim. LOL I meant to discuss when the lifebar was high or middle but not low. I was testing the pain but ended up screen-shooting to where his life gets low. Now that you said that it's your design, I accept.
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Thanks for rocksteady bug! I'm uploading a new rev with fix and a new vs stage and versus time added!
Your test is important!![]()
maxman said:White Dragon said:maxman said:@White Dragon: OK.My bad then. I didn't know those are your design style. I thought it was some bug 'cause I thought there was something wrong as if it (shuriken) were fall anim. LOL I meant to discuss when the lifebar was high or middle but not low. I was testing the pain but ended up screen-shooting to where his life gets low. Now that you said that it's your design, I accept.
![]()
Thanks for rocksteady bug! I'm uploading a new rev with fix and a new vs stage and versus time added!
Your test is important!![]()
I really forgot to say "You're welcome" or "No problem" before I posted my last post. So, you're welcome/no problem.