Gideon Syrus said:by the way that´s a very good TMNT IV TURTLES IN TIME sound based remix from TMNT III MANHATTAN PROJECT stage 1 beach, please tell me that you will share this music and that you have more of these remixes, I love video game music, and one of my favorites are those tunes but I have never heard this ones. Thanks in advance for amaze us each update
ryomaneo said:i was thinking for that bridge stage you could have the turtle mobile riding along side with the guns attached for a weapon.
White Dragon said:Binding Attack:
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Bloodbane said:So how do players activate this attack? after it is activated who will take control? and how to deactivate this attack?
mcircosta said:ehy WD you have to learn this command at raf for our game ;D ;D
colossus and wolvie con do a very good move with this code hahah
you are the best...(sei er megglio amico)
Die_In_Fire said:wow!! need to try this mod quick!!!
hope your add more remixes fro manhattan project, a little tired to listening on every TMNT fangame the turtles in time music
anyways, everytime I'm more impressed!
spidermax96 said:ok bro my foot is a 100% you can get it here us what you want .and like i seed ill do sume more stuff tack a look and let me know what you think get it here https://www.facebook.com/pages/Spidermax96-TMNT-sprites/152246214957290
and ill just pm you the link to .keep up the good work
O Ilusionista said:White Dragon, you should talk with DCat, he made tons of custom sprites for his mugen characters. I will inform him about this project, since he is a GREAT TMNT fan.
All you need is to create the weapon, and make a freespecial for the character to throw it, take this as an example, the stick/pipe weapon:White Dragon said:Do you use script or not? Can u explain briefly your tech?
weaploss 1
com d f a freespecial2
anim freespecial2
loop 0
energycost 0
custpbomb paloshot
pbombframe 2 30
delay 8
offset 43 75
bbox 33 44 16 30
frame data/chars/kunio1/218.gif
frame data/chars/kunio1/219.gif
frame data/chars/kunio1/222.gif
frame data/chars/kunio1/223.gif
name paloshot
type pshot
#shadow 0
gfxshadow 1
nolife 1
jumpheight 1
subject_to_wall 1
candamage player enemy npc obstacle shot
anim idle
loop 0
delay 5
offset 32 56
attack 24 51 16 10 5 1
frame data/chars/weapons/palo.gif
offset 33 55
attack 28 47 10 14 5 1
frame data/chars/weapons/palo2.gif
offset 39 54
attack 34 46 10 15 5 1
frame data/chars/weapons/palo3.gif
offset 33 55
attack 24 51 16 10 5 1
frame data/chars/weapons/palo4.gif
offset 32 56
frame data/chars/weapons/palo.gif
offset 33 55
attack 28 47 10 14 5 1
frame data/chars/weapons/palo2.gif
offset 39 54
attack 34 46 10 15 5 1
frame data/chars/weapons/palo3.gif
offset 33 55
attack 24 51 16 10 5 1
frame data/chars/weapons/palo4.gif
anim attack1
loop 0
delay 1
offset 12 12
subentity Palo
spawnframe 0 0 0 0 0
frame data/chars/misc/empty.gif
anim attack2
loop 0
offset 12 12
delay 1
subentity Palo
spawnframe 0 0 0 0 0
frame data/chars/misc/empty.gif
# frame data/chars/weapons/palo1.gif
# frame data/chars/weapons/palo2.gif
Die_In_Fire said:Hope that helps
I also have a rideable bicycle, which you can also throw. If you need it can send you the files for you to check, although your work is pretty amazing!
Eternal-Krauser said:Oh Man !! your mod is fantastic !! makes me remember when I was 14 years old, I played a lot to the first TMNT arcade game, the gameplay looks fast and dynamic with tons of cool features and a good looking visuals, this is amazing, I want to play it right now!!