Teenage Mutant Ninja Turtles - Shell Shocked

Canceled Teenage Mutant Ninja Turtles: Shell Shocked 5850

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Project is halted prior to completion and will not receive further updates.
that was fricken sweet seing that attack from the simpsons put into your genious turtles project what other suprises you got prepared to show also i was thinking for that bridge stage you could have the turtle mobile riding along side with the guns attached for a weapon.
 
Wow. Unbelievable! I like the binding attack move. I'm sure this will be one of the most awesome Openbor mods ever played! Keep up the good work, dude!
 
Thanks to all guy!! Really!! ^__^

Gideon Syrus said:
by the way that´s a very good TMNT IV TURTLES IN TIME sound based remix from TMNT III MANHATTAN PROJECT stage 1 beach, please tell me that you will share this music and that you have more of these remixes, I love video game music, and one of my favorites are those tunes but I have never heard this ones. Thanks in advance for amaze us each update

Here the link:
http://www.youtube.com/watch?v=P78nKPMLK2w

There are many remixes too =)
However I'm preparing the remake of 1st TMNT III level as first level of my game.

ryomaneo said:
i was thinking for that bridge stage you could have the turtle mobile riding along side with the guns attached for a weapon.

Yeah! ;)
 
waw bro  impressive nice tag team move!! i like that i still love your wall hold move the most.my new foot is at 99% seeing this just macks me push more haha i moved to my on facebook page https://www.facebook.com/pages/Spidermax96-TMNT-sprites/152246214957290?ref=hl after the foot i will dow sum more things like sum more moves and some other stuff i will give raphael more love do ps i suck at coding so i don't even bother with it this is what i do and i just start it that face book page ill start posting  things there soon and thanks for tacking time out of your day to do this
 
White Dragon said:
Binding Attack:
bindingatk.png

Hey! that looks great! I love coop attacks like this. :D
So how do players activate this attack? after it is activated who will take control? and how to deactivate this attack?
 
Bloodbane said:
So how do players activate this attack? after it is activated who will take control? and how to deactivate this attack?

Thanks =)
Here the video: http://youtu.be/uTdVyHqDH4E
To activate the attack you've to overlap to your partner for a bit of time (1,5 sec for now)
The control of the attack is for both players: if player1 is moving, player2 keys will not work instead if player2 is moving, player1 keys will not work!! =)
The attack finishes after 5 sec. about
 
ehy WD you have to learn this command at raf for our game  ;D ;D
colossus and wolvie con do a very good move with this code hahah
you are the best...(sei er megglio amico :P)
 
mcircosta said:
ehy WD you have to learn this command at raf for our game  ;D ;D
colossus and wolvie con do a very good move with this code hahah
you are the best...(sei er megglio amico :P)

Grazie 1000 mcircosta!! =)
If you need code, I'll give you it through pm ;)

Ps. Update: Finally intro is completed!
 
wow!! need to try this mod quick!!!

hope your add more remixes fro manhattan project, a little tired to listening on every TMNT fangame the turtles in time music  :P

anyways, everytime I'm more impressed!
 
ok bro my foot is a 100% you can get it here us what you want .and like i seed ill do sume more stuff tack a look and let me know what you think  get it here  https://www.facebook.com/pages/Spidermax96-TMNT-sprites/152246214957290 
and ill just pm you the link to .keep up the good work
 
Die_In_Fire said:
wow!! need to try this mod quick!!!

hope your add more remixes fro manhattan project, a little tired to listening on every TMNT fangame the turtles in time music  :P

anyways, everytime I'm more impressed!

Thanks Die_In_Fire and compliments to your throwable objects?
Do you use script or not? Can u explain briefly your tech?

spidermax96 said:
ok bro my foot is a 100% you can get it here us what you want .and like i seed ill do sume more stuff tack a look and let me know what you think  get it here  https://www.facebook.com/pages/Spidermax96-TMNT-sprites/152246214957290 
and ill just pm you the link to .keep up the good work

Wonderful!! Excellent Nunchacku Foot Soldier!! I'll use it sure in my game!!
Where can I find more of your work like this one?

Progress Update:
1st Stage (TMNT3 Beach Stage Remake): 20% completed (only graphic for now)... (hard work)
 
White Dragon, you should talk with DCat, he made tons of custom sprites for his mugen characters. I will inform him about this project, since he is a GREAT TMNT fan.
 
White Dragon said:
Do you use script or not? Can u explain briefly your tech?
All you need is to create the weapon, and make a freespecial for the character to throw it, take this as an example, the stick/pipe weapon:
Code:
weaploss 	1
com  d f a  freespecial2

anim freespecial2
	loop	0
	energycost 0
	custpbomb	paloshot
	pbombframe 2 30
	delay	8
	offset	43 75
		bbox  33  44  16  30
	frame	data/chars/kunio1/218.gif
	frame	data/chars/kunio1/219.gif
	frame	data/chars/kunio1/222.gif
	frame	data/chars/kunio1/223.gif

and here's that paloshot:
Code:
name	paloshot
type	pshot
#shadow	0
gfxshadow 1
nolife  1
jumpheight 1
subject_to_wall 1
candamage player enemy npc obstacle shot


anim idle
	loop	0
	delay	5
	offset	32 56
		attack  24  51  16  10  5  1
	frame	data/chars/weapons/palo.gif
		offset  33  55
		attack  28  47  10  14  5  1
	frame	data/chars/weapons/palo2.gif
		offset  39  54
		attack  34  46  10  15  5  1
	frame	data/chars/weapons/palo3.gif
		offset  33  55
		attack  24  51  16  10  5  1
	frame	data/chars/weapons/palo4.gif
	offset	32 56
	frame	data/chars/weapons/palo.gif
		offset  33  55
		attack  28  47  10  14  5  1
	frame	data/chars/weapons/palo2.gif
		offset  39  54
		attack  34  46  10  15  5  1
	frame	data/chars/weapons/palo3.gif
		offset  33  55
		attack  24  51  16  10  5  1
	frame	data/chars/weapons/palo4.gif

anim attack1
	loop	0
	delay	1
	offset	12 12
	subentity Palo
	spawnframe 0 0 0 0 0
	frame	data/chars/misc/empty.gif

anim attack2
	loop	0
	offset	12 12
	delay	1
	subentity Palo
	spawnframe 0 0 0 0 0
	frame	data/chars/misc/empty.gif
#	frame	data/chars/weapons/palo1.gif
#	frame	data/chars/weapons/palo2.gif

Hope that helps  :)
I also have a rideable bicycle, which you can also throw. If you need it  can send you the files for you to check, although your work is pretty amazing!
 
Oh Man !! your mod is fantastic !! makes me remember when I was 14 years old, I played a lot to the first TMNT arcade game, the gameplay looks fast and dynamic with tons of cool features and a good looking visuals, this is amazing, I want to play it right now!!
 
Die_In_Fire said:
Hope that helps  :)
I also have a rideable bicycle, which you can also throw. If you need it  can send you the files for you to check, although your work is pretty amazing!

Thanks!! Great Die_In_Fire 'its so useful!! If u want can u send me pm with bicycle files?

Eternal-Krauser said:
Oh Man !! your mod is fantastic !! makes me remember when I was 14 years old, I played a lot to the first TMNT arcade game, the gameplay looks fast and dynamic with tons of cool features and a good looking visuals, this is amazing, I want to play it right now!!

Thanks Eternal-Krauser I'll release the first demo (1st level) when I'll complete the 1st level.
Naturally don't expect to experience all the features of the game since the first level... =)
 
Work in progress: 70% graphic panel
(100% graphic by me)

1st tmnt3 stage remake (1st stage of TMNT: Shell Shocked too)
bor0000.png


missing graphic:
1) sea
2) beach interactive objects

then I'll write level animation (end level specific animation)

Ps. Any beach volley (colored) ball sprites?
Ps2. Any Beach objects like rake, bucket?
 
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