Tekken - The Devil's Rage

Canceled Tekken: The Devils Rage 6

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Project is halted prior to completion and will not receive further updates.
@maxman
thanks I could have swore I disabled slams on obstacles with my ondoattack script but I guess not.
 
Congratulations!

But I think the first stage is too hard. Maybe have the boss be a separate area for the purpose of suspend saving?
 
I made a new Showcase featuring this game! Feel free to check it out:
This game has tons of potential, though I agree with the comments of the first level being too hard and I also couldn't quite understand the way the map worked at times (all locations lead to the same place, but I assume that is just because it's a demo).

One thing I didn't really mention much in the video was that I felt like I did not have much health, even with the large health orb active.

I wish I'd looked at the movelist more and figured out more of the moves 'cause there's a lot of cool stuff in there. In my spare time I'll definitely be doing that :)

I'll be keeping my eye on this game for sure and looking forward to seeing what comes. Hoping for nice Tekken 3 sized roster eventually too. Don't let me down! ;)

Amazing work though. So many things not really seen in OpenBOR before!
 
Thanks so much Psykai I noticed 2 issues on that video the first being your hp orb pushed your max hp up to 140 but the hp only went up to 100 also the first boss glitched out maybe because you hit him during his intro (need to remove bboxes there) . 

Please learn the moves all normal moves should cancel into special and super moves for great combos.  I added throw moves using the jump button for 2 reasons first you do not accidentally grab someone when just trying to move and 2 throws can be used now in combos as you noticed after a flying kick you can grab someone slam them then continue the combo.

There is only 3 buttons used in this game special(also is block button), attack and jump should have made that more clear. Learn how to play with kazuya a bit better then re-try the game if it is still to hard I will lower the difficulty. Note super moves do a lot of damage.

@everyone else
thanks for taking the time to play my demo and give comments I will try to update more frequently.
 
msmalik681 said:
Thanks so much Psykai I noticed 2 issues on that video the first being your hp orb pushed your max hp up to 140 but the hp only went up to 100 also the first boss glitched out maybe because you hit him during his intro (need to remove bboxes there) .
Ah I see. I thought my health had carried over from the stage so I didn't question the 100/140 thing, lol. I did think the boss looked odd but I didn't realized it was actually glitched. Hopefully when I play again I'll have better luck (and I'll try not to hit him mid-spawn).

Please learn the moves all normal moves should cancel into special and super moves for great combos.  I added throw moves using the jump button for 2 reasons first you do not accidentally grab someone when just trying to move and 2 throws can be used now in combos as you noticed after a flying kick you can grab someone slam them then continue the combo.
Yeah I realized throws were on the Jump button. It works really well in this game and you're definitely right that accidentally grabbing enemies can be a pain. I do it all the time in other games XD

There is only 3 buttons used in this game special(also is block button), attack and jump should have made that more clear. Learn how to play with kazuya a bit better then re-try the game if it is still to hard I will lower the difficulty. Note super moves do a lot of damage.
I can set up my controls better now which should also make the game a little easier :) My next play session should hopefully be better. I'll have fun learning the character.

Who are the other characters that will feature eventually? Asuka and Bryan? I imagine Asuka will take the 'speedy acrobatic' role for the game which is more my style of play so I'll look forward to that in the future :)

That Nick Fury thing killed me btw XD I love that kind of fourth-wall breaking humor.
 
msmalik681 said:
@maxman
thanks I could have swore I disabled slams on obstacles with my ondoattack script but I guess not.

This one is an easy fix and no need any extra script. I have had the same problem on my WH game back then and Utunnels had fixed the "hostile" and "followcond" commands for this to work properly.
So you only have to add the hostile command like this:
hostile enemy
candamage enemy obstacle

One other thing about the levels, why are you using cameratype for such levels instead of cameraoffset command? I'm saying this because with the  cameratype command you use, when you stay on top of the screen and jump then the screen moves up/down as well. But if you are on the midle or below then this is not happening.
The cameratype command is for use on levels with platforming were you progressing  on Y axis. But for flat levels with just a wide Z playfield you should use just the cameraoffset command. See my WH game for example.

Those were my two suggestions for now.
Anyways, you did a really good job so far and please keep it up!
 
@magggas
I will try your way but my script was working fine.  Thanks to maxman i found a bug in the source code.  As I am a developer I fixed this right away  ;)

As for camera type my levels are already optimised for current camera type so I do not want to change.

@dai92
Thanks for the video really enjoyed watching it especially the boss fight you almost lost but then epically pulled through.  You managed to clear the first stage without using block so I think the difficulty is ok.  To make the game more bareable you will only have to clear each stage once.  Also bare in mind all throws and super moves make you 100% invincible.
 
msmalik681 said:
@magggas
I will try your way but my script was working fine.  Thanks to maxman i found a bug in the source code.  As I am a developer I fixed this right away  ;)

As for camera type my levels are already optimised for current camera type so I do not want to change.

@dai92
Thanks for the video really enjoyed watching it especially the boss fight you almost lost but then epically pulled through.  You managed to clear the first stage without using block so I think the difficulty is ok.  To make the game more bareable you will only have to clear each stage once.  Also bare in mind all throws and super moves make you 100% invincible.
No problem i really enjoyed playing this one, And yes that was an epic come back hahaha. Keep up the good work :D
 
O Ilusionista said:
So you only have to add the hostile command like this:
hostile enemy
candamage enemy obstacle
Ah so this is how he did without scripting? nice.

Yes. This will only not work if you use followcond 1
"1 = this animation will followup as long as it hits an entity."
 
Updated some things with the mod:

  • More obvious you died before you are pushed back to the map area.
  • More of a RPG feel when picking up XP and HP.
  • Auto equip orbs when first obtained and auto equipped each time one is unlocked.
  • Added level up animation to confirm your just unlocked a orb.
  • Removed extra fake portals just the one level now.
  • Fixed bug with boss if you hit him on spawn
  • Now if you clear a section of a level you will not have to replay it.

I refused to lower the difficulty as this game already seems too easy to me.  If you really having a hard time with the game try unlocking all the orbs each time you die and go back to the map all xp is saved and you will resume from the map area.  I have made a gamejolt page for this mod so please use the direct link and do not mirror.  As always any feedback is always welcome and enjoy.

Download: Tekken the Devils Rage Demo V6
 
msmalik681 said:
Updated some things with the mod:

  • More obvious you died before you are pushed back to the map area.
  • More of a RPG feel when picking up XP and HP.
  • Auto equip orbs when first obtained and auto equipped each time one is unlocked.
  • Added level up animation to confirm your just unlocked a orb.
  • Removed extra fake portals just the one level now.
  • Fixed bug with boss if you hit him on spawn
  • Now if you clear a section of a level you will not have to replay it.

I refused to lower the difficulty as this game already seems too easy to me.  If you really having a hard time with the game try unlocking all the orbs each time you die and go back to the map all xp is saved and you will resume from the map area.  I have made a gamejolt page for this mod so please use the direct link and do not mirror.  As always any feedback is always welcome and enjoy.

Download: Tekken the Devils Rage Demo V6
Great stuff i dont think u need to lower the difficulty atall its hard but fair. I will try this newer version out now thanks for posting it :)
 
@P00go
If your asking psykai how to make a rpg inventory he may not be able to tell you as he did not make this mod.  But if you want to know try unpacking the mod and see (its more complicated then just a onspawnscript).

@dai92
Thanks I watched it right away. Noticed some issues lin should always drop hp orbs and you had to end game twice just like your first video.  Are you using the version of openbor with the download or a different one.

Also do the enemies in stage 2 have too much health and does the gameplay seem slow or sluggish to you ?
 
msmalik681 said:
@P00go
If your asking psykai how to make a rpg inventory he may not be able to tell you as he did not make this mod.  But if you want to know try unpacking the mod and see (its more complicated then just a onspawnscript).

@dai92
Thanks I watched it right away. Noticed some issues lin should always drop hp orbs and you had to end game twice just like your first video.  Are you using the version of openbor with the download or a different one.

Also do the enemies in stage 2 have too much health and does the gameplay seem slow or sluggish to you ?
Thanks im glad to help you fix some issues like the HP not dropping ect :) . I wouldn't say the enemies have too much health i think the problem is that it throws you strait into the next stage after u beat the boss and there is no way to change your equipment (Or maybe there is and i missed it hahaha)
Im sure it will be alot more balanced when you add abit more powerful Equipment for damage or defence/health items from leveling up.

The gameplay is not sluggish or slow atall it feels fine :D . Also i did notice when i wasnt recording that the enemys that goes underground sometime's just stay's there and would not pop out to attack atall im not sure why.
 
The orbs will double your attack and defence  if you master all orbs and if you press start in game you can change equipment (the menu is not just for the map). I will add a "faq" and "how to play" to my next update.

I dont really like giving away stratergies on how to beat the game but just this once as its still difficult to beat him with other enemies around. You figured it out in the video stand there and block his attack then counter or by dodging and counter but first you have to stand in range to bait his attack first.

Again what version of openbor are you using ?
 
msmalik681 said:
The orbs will double your attack and defence  if you master all orbs and if you press start in game you can change equipment (the menu is not just for the map). I will add a "faq" and "how to play" to my next update.

I dont really like giving away stratergies on how to beat the game but just this once as its still difficult to beat him with other enemies around. You figured it out in the video stand there and block his attack then counter or by dodging and counter but first you have to stand in range to bait his attack first.

Again what version of openbor are you using ?
Thats good to know thanks , I thought you could only access the menu on the map hahaha. I was using the version that come with the file download link you used for the newest version of the mod. I think it was OpenBoR v3.0 Build.
 
@dai92
I cant figure out how you are getting a bug when you hit end game you have to select it twice before the game ends.  Where have your game play  videos gone ?

@P00go
I cant see this menu system being a native function in openbor but I would like to see more mods using a menu like mine using my menu as a base maybe. menugo.c, speech folder and keyall.c are the main files to control the menu if anyone has any questions about my menu just ask.
 
msmalik681 said:
@dai92
I cant figure out how you are getting a bug when you hit end game you have to select it twice before the game ends.  Where have your game play  videos gone ?

@P00go
I cant see this menu system being a native function in openbor but I would like to see more mods using a menu like mine using my menu as a base maybe. menugo.c, speech folder and keyall.c are the main files to control the menu if anyone has any questions about my menu just ask.

I had to delete them because youtube blocked them in certain countries for some odd reason :( There was no bug at the end i pressed the wrong button to quit out to the menu hahaha. I will do more gameplay later and hopefully it does not get blocked on youtube.
 
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