@maxman
thanks I could have swore I disabled slams on obstacles with my ondoattack script but I guess not.
thanks I could have swore I disabled slams on obstacles with my ondoattack script but I guess not.
Ah I see. I thought my health had carried over from the stage so I didn't question the 100/140 thing, lol. I did think the boss looked odd but I didn't realized it was actually glitched. Hopefully when I play again I'll have better luck (and I'll try not to hit him mid-spawn).msmalik681 said:Thanks so much Psykai I noticed 2 issues on that video the first being your hp orb pushed your max hp up to 140 but the hp only went up to 100 also the first boss glitched out maybe because you hit him during his intro (need to remove bboxes there) .
Yeah I realized throws were on the Jump button. It works really well in this game and you're definitely right that accidentally grabbing enemies can be a pain. I do it all the time in other games XDPlease learn the moves all normal moves should cancel into special and super moves for great combos. I added throw moves using the jump button for 2 reasons first you do not accidentally grab someone when just trying to move and 2 throws can be used now in combos as you noticed after a flying kick you can grab someone slam them then continue the combo.
I can set up my controls better now which should also make the game a little easierThere is only 3 buttons used in this game special(also is block button), attack and jump should have made that more clear. Learn how to play with kazuya a bit better then re-try the game if it is still to hard I will lower the difficulty. Note super moves do a lot of damage.
msmalik681 said:@maxman
thanks I could have swore I disabled slams on obstacles with my ondoattack script but I guess not.
No problem i really enjoyed playing this one, And yes that was an epic come back hahaha. Keep up the good workmsmalik681 said:@magggas
I will try your way but my script was working fine. Thanks to maxman i found a bug in the source code. As I am a developer I fixed this right away
As for camera type my levels are already optimised for current camera type so I do not want to change.
@dai92
Thanks for the video really enjoyed watching it especially the boss fight you almost lost but then epically pulled through. You managed to clear the first stage without using block so I think the difficulty is ok. To make the game more bareable you will only have to clear each stage once. Also bare in mind all throws and super moves make you 100% invincible.
Ah so this is how he did without scripting? nice.So you only have to add the hostile command like this:
hostile enemy
candamage enemy obstacle
O Ilusionista said:Ah so this is how he did without scripting? nice.So you only have to add the hostile command like this:
hostile enemy
candamage enemy obstacle
Great stuff i dont think u need to lower the difficulty atall its hard but fair. I will try this newer version out now thanks for posting itmsmalik681 said:Updated some things with the mod:
- More obvious you died before you are pushed back to the map area.
- More of a RPG feel when picking up XP and HP.
- Auto equip orbs when first obtained and auto equipped each time one is unlocked.
- Added level up animation to confirm your just unlocked a orb.
- Removed extra fake portals just the one level now.
- Fixed bug with boss if you hit him on spawn
- Now if you clear a section of a level you will not have to replay it.
I refused to lower the difficulty as this game already seems too easy to me. If you really having a hard time with the game try unlocking all the orbs each time you die and go back to the map all xp is saved and you will resume from the map area. I have made a gamejolt page for this mod so please use the direct link and do not mirror. As always any feedback is always welcome and enjoy.
Download: Tekken the Devils Rage Demo V6
Thanks im glad to help you fix some issues like the HP not dropping ectmsmalik681 said:@P00go
If your asking psykai how to make a rpg inventory he may not be able to tell you as he did not make this mod. But if you want to know try unpacking the mod and see (its more complicated then just a onspawnscript).
@dai92
Thanks I watched it right away. Noticed some issues lin should always drop hp orbs and you had to end game twice just like your first video. Are you using the version of openbor with the download or a different one.
Also do the enemies in stage 2 have too much health and does the gameplay seem slow or sluggish to you ?
Thats good to know thanks , I thought you could only access the menu on the map hahaha. I was using the version that come with the file download link you used for the newest version of the mod. I think it was OpenBoR v3.0 Build.msmalik681 said:The orbs will double your attack and defence if you master all orbs and if you press start in game you can change equipment (the menu is not just for the map). I will add a "faq" and "how to play" to my next update.
I dont really like giving away stratergies on how to beat the game but just this once as its still difficult to beat him with other enemies around. You figured it out in the video stand there and block his attack then counter or by dodging and counter but first you have to stand in range to bait his attack first.
Again what version of openbor are you using ?
msmalik681 said:@dai92
I cant figure out how you are getting a bug when you hit end game you have to select it twice before the game ends. Where have your game play videos gone ?
@P00go
I cant see this menu system being a native function in openbor but I would like to see more mods using a menu like mine using my menu as a base maybe. menugo.c, speech folder and keyall.c are the main files to control the menu if anyone has any questions about my menu just ask.