@P00go
With my animation scripts I use "import" function to add each individual animation script so no matter how many times you call these animation scripts the engine only has to load them once. So if someone likes a animation script from my mod they can copy that 1 individual script and import it to their mod without copying all my script.
To disable your start button and let the key scripts handle it on each level file add this line "nopause 1".
speech.txt from the speech folder should be declared in models txt. this is the key file that handles the menu my menu is a non skip able text entity that has text added and removed by keyscripts also its idle animation is the arrow that points to each selection on the menu so you may need to copy my sprites folder to get the fonts I used. the script reset all should be fired up when you start a new game or it will cause conflicts (this file should be edited for your needs).
Your problem might be the menu background "data/bgs/menu_bg.png" this is loaded using the onspawnscript copy that file and try again.
This is the code that triggers the menu it is in keyall.c line 90.
equipupdate is used to update hp, mp, atk and def based on current equipment and unlocked orbs.
@dai92
I still don't understand why you had to delete them but OK.
With my animation scripts I use "import" function to add each individual animation script so no matter how many times you call these animation scripts the engine only has to load them once. So if someone likes a animation script from my mod they can copy that 1 individual script and import it to their mod without copying all my script.
To disable your start button and let the key scripts handle it on each level file add this line "nopause 1".
speech.txt from the speech folder should be declared in models txt. this is the key file that handles the menu my menu is a non skip able text entity that has text added and removed by keyscripts also its idle animation is the arrow that points to each selection on the menu so you may need to copy my sprites folder to get the fonts I used. the script reset all should be fired up when you start a new game or it will cause conflicts (this file should be edited for your needs).
Your problem might be the menu background "data/bgs/menu_bg.png" this is loaded using the onspawnscript copy that file and try again.
This is the code that triggers the menu it is in keyall.c line 90.
Code:
if(iStart && textbox == NULL() && exists != NULL()) //if player is alive and speech entity is not
equipupdate is used to update hp, mp, atk and def based on current equipment and unlocked orbs.
@dai92
I still don't understand why you had to delete them but OK.
