Mr.Din
Member
Alright so for those of you who don't know about this project I'll give a brief rundown. It's a lot to type so I decided instead of killing myself posting on millions of boards (more like 5-6) I'd make a blog:
FinalFightTrilogy.blogspot.com
The project is a remake of Final Fight Tough/3 combining it with everything from the series. It's an admittedly ambitious project lead by myself created as a love letter to final fight fans all over.
The engine is obviously OpenBoR, I'm taking time to learn all that I possibly can in a short period of time to make this a solid mod. I'm a perfectionist so cutting corners isn't my thing.
The Story is a retelling of FF3's story (Tough probably isn't too different anyway) giving Skull Cross a little more power and explaining where everyone else in the series has gone to during this time. The story is split into Scenarios, 1st scenario is the main story featuring the original cast. This will be accompanied by other unlockable scenarios that feature other characters.
Graphics are CPS2 based, all sprites in this project have been done from scratch so far (even went back to re-sprite Guy and Cody, more so Cody) with heavy references. I lost any and all work pertaining to backgrounds so I'll just have to cross that bridge when I get to it.
Gameplay is an advancement of FF3's gameplay adding elements from other FF games as well as the SF series, buttons include a weak and heavy attack, jump, special joy and the hold direction button if possible, which will allow you to block by holding back or parry with a timed press of forward also allows for back dashing again if possible.
Characters have 3 special attacks and 2 Supers
Special Joy - defensive special drains health, if health is low it will drain the meter if you have enough, EX version drains both health and a Quarter of the meter.
2 Special Attacks - performed by a combination, EX version drains a Quarter of Super Meter
2 Super Attacks - performed by advanced combination, requires a full meter
As far as everything else, music, artwork etc. another bridge to be crossed. I have requested some work from Yotatouch on backgrounds as well as CosmoBuggi & WizzyWhipitWonderful in regards to music so we'll see how far that goes.
Check the blog every now and then as I plan to continually update it. I'll try to keep this topic up to date as well. Peace!
FinalFightTrilogy.blogspot.com
The project is a remake of Final Fight Tough/3 combining it with everything from the series. It's an admittedly ambitious project lead by myself created as a love letter to final fight fans all over.
The engine is obviously OpenBoR, I'm taking time to learn all that I possibly can in a short period of time to make this a solid mod. I'm a perfectionist so cutting corners isn't my thing.
The Story is a retelling of FF3's story (Tough probably isn't too different anyway) giving Skull Cross a little more power and explaining where everyone else in the series has gone to during this time. The story is split into Scenarios, 1st scenario is the main story featuring the original cast. This will be accompanied by other unlockable scenarios that feature other characters.
Graphics are CPS2 based, all sprites in this project have been done from scratch so far (even went back to re-sprite Guy and Cody, more so Cody) with heavy references. I lost any and all work pertaining to backgrounds so I'll just have to cross that bridge when I get to it.
Gameplay is an advancement of FF3's gameplay adding elements from other FF games as well as the SF series, buttons include a weak and heavy attack, jump, special joy and the hold direction button if possible, which will allow you to block by holding back or parry with a timed press of forward also allows for back dashing again if possible.
Characters have 3 special attacks and 2 Supers
Special Joy - defensive special drains health, if health is low it will drain the meter if you have enough, EX version drains both health and a Quarter of the meter.
2 Special Attacks - performed by a combination, EX version drains a Quarter of Super Meter
2 Super Attacks - performed by advanced combination, requires a full meter
As far as everything else, music, artwork etc. another bridge to be crossed. I have requested some work from Yotatouch on backgrounds as well as CosmoBuggi & WizzyWhipitWonderful in regards to music so we'll see how far that goes.
Check the blog every now and then as I plan to continually update it. I'll try to keep this topic up to date as well. Peace!