crimefighters3 said:
Wow another super quality, fantastic game Mersox, where do all these sprites come from I don't recognise the mutant guy with the pipe from any TMNT game?
Love the action figure collectible aspect, nice touch.
Thank you very much crimefighters3. The sprites come from:
Leo, Mike: TMNT2 & 3
Foot Soldiers, Tora: TMNT 2
Groundchuck (guy with the pipe), Dirtbag, Slash: TMNT3
Mecaturtle: rezised from TMNT1
Usagi, Mona Lisa: all new sprites
April: all new sprites except:
attack anim: girl from Streets of Rage 1 as a base
Idle: body from TMNT4, microphone from Growl, head is new
Fall down manhole: retooled from TMNT2
Here's Grundchuck in the original game:
!
BeasTie said:
Yeah the cardbacks are great. That's really cool
Also the mission screens with turtles in wrong headbands, nice touch lol
I gave donny a pink headband option in my mod as a nod to the wrong colours used in the cartoon.
It would be cool if chars stay unlocked. For replay value, some prefer always using the same char to complete the game, then re-playing with unlocked chars.
I forgot to add the option to replay he game once finished, with all chars unlocked from the start. It will be present on the next demo and of course in the final game.
BeasTie said:
BTW my comments earlier, I didn't mean to sound like I don't like the mod. If it's meant to stick to the old school format then that's fine with me. I was just curious if that was what you're aiming for.
Thanks buddy, though you don't need to explain yourself at all.
BeasTie said:
One thing thou with the jump attacks... You can add a script if you wanted that lets you control jump height depending on how long you hold jump key. Might be a good addition to your gameplay. Especially would help if you are going to have platform style stages.
Maps like the rooftop one, you would be able to jump over ground enemies while staying under the flying ones.
Interesting suggestion, thanks.
O Ilusionista said:
About the unlock system, my only concern is that we can't load a game to start with all unlocked characters. Any thoughts about this?
Is that hapening on your end? I have tested it and chars remain unlocked on loaded savestates.
O Ilusionista said:
(isn't 2 bosses too much for it?)
Nah. Groundchuck and Dirtbag were always together in the cartoon so it makes sense that they attack at the same time here. I would bet he reason they weren't together in the original game is due to limitations of the console.
O Ilusionista said:
suddenly, the boss now had a pipe on his hand while he was very way from the wall.
It happened to me once, I had left the foot vehicle within reach, and Groundchuck "grabbed" it, ending up with the pipe. That is an easy fix. Is that the same thing that happened to you?
Lichtbringer said:
So people who have to restart the game oder Reinstall it etc. don't have to unlock everything again?
I don't know if OpenOR allows for passwords, but to be honest I wouldn't want to implement a cheat like that.