ChrisFalconSTB
Active member
I'm using the trailer.c script for Shadow Trails in my mod.
I managed to get everything fine, set the openborconstant variable to the desired animation and such. But I still have one problem: each of the playable characters have four selectable colors, with a fifth hidden color for the use of the Shadow Trail palette.
if(anim == openborconstant("ANI_RUN")){ map = getentityproperty(ent, "colourtable", 4);}
I used this code for setting the fifth palette on the shadow trail, but whenever the animation is played, the trails appear using the first pal.
For clarification, I've put an attachment with the issue I'm trying to solve in a screenshot.
[attachment deleted by admin]
I managed to get everything fine, set the openborconstant variable to the desired animation and such. But I still have one problem: each of the playable characters have four selectable colors, with a fifth hidden color for the use of the Shadow Trail palette.
if(anim == openborconstant("ANI_RUN")){ map = getentityproperty(ent, "colourtable", 4);}
I used this code for setting the fifth palette on the shadow trail, but whenever the animation is played, the trails appear using the first pal.
For clarification, I've put an attachment with the issue I'm trying to solve in a screenshot.
[attachment deleted by admin]