O Ilusionista
Captain 100K
My game is having some strange behavior and although it doesn't cause a crash, it does cause a side effect: the player is transported to the next level if you pause and choose QUIT GAME, but instead of going back to the title, it throws you to the nextl level, with no player found and you lose a credit.
See the video below of this problem happening. It doesn't matter if you are 1P or 2P (I remember having a problem where if you weren't P1, the game would close claiming it couldn't find a player).
And an interesting thing that happens: for a short period of time, the engine simply places the first entity it finds in the level... as the player
As you can see in the frame below, it places the "intro" entity (panel) in the player's place and then kills the player, making him lose an entire credit:

My stage settings:
My levels.txt setting:
If I had to take a guess, I'd say it's something related to SKIPSELECT, as this isn't the first time I've had some strange behavior in my games after using it.
I am using V3 6391.
EDIT - I have more information:
If I remove the second SKIPSELECT, the error still occurs.
If I remove all SKIPSELECTs, a few things happen:
- A select screen appears before the cutscene, which I don't want
- This select screen doesn't use the music I use in all other selects, but rather the default OpenBOR music for selects (remix.bor)
After that, a new select screen appears...but the error persists.
So is it something related to type 2?
See the video below of this problem happening. It doesn't matter if you are 1P or 2P (I remember having a problem where if you weren't P1, the game would close claiming it couldn't find a player).
And an interesting thing that happens: for a short period of time, the engine simply places the first entity it finds in the level... as the player
As you can see in the frame below, it places the "intro" entity (panel) in the player's place and then kills the player, making him lose an entire credit:

My stage settings:
settime 0
notime 1
type 2 0 1
My levels.txt setting:
##============================================================================= STORY
set @_Story_Mode
lives 3
credits 2
noshare 1
nosame 0 2
maxplayers 4
continuescore 0
cansave 2
custfade 200
skipselect
#________________________________________________________________|| STORY: CHAPTER 1 ||_____________________
scene data/scenes/story/chapter1/chapter1.txt
skipselect
select data/selects/select_1.txt
# ------------------- TUTORIAL
z 212 240 112
file data/levels/tutorial/tutorial.txt
# ------------------- Fase 1 - Templo fora
z 140 210 160
file data/levels/ryubg/ryu_temple_outside.txt
If I had to take a guess, I'd say it's something related to SKIPSELECT, as this isn't the first time I've had some strange behavior in my games after using it.
I am using V3 6391.
EDIT - I have more information:
If I remove the second SKIPSELECT, the error still occurs.
If I remove all SKIPSELECTs, a few things happen:
- A select screen appears before the cutscene, which I don't want
- This select screen doesn't use the music I use in all other selects, but rather the default OpenBOR music for selects (remix.bor)
After that, a new select screen appears...but the error persists.
So is it something related to type 2?
Last edited: