Canceled Untitled DBZ mod

Project is halted prior to completion and will not receive further updates.
Here is a video of the air combo I'm working on

http://www.youtube.com/watch?v=O5h3C9lrIGk&feature=youtu.be

I made custom fall animations to make it look like the enemy is fighting back, but I think it's too fast and you can't even tell that's what's going on.
I'm thinking about different slam down moves depending on if the last hit was the punch or the kick.
The second idea is an energy blast finisher as an alternate to the slam down, or maybe even after the slam down kind of like this
300px-Energy_Barrage.jpg
 
Cool air combo! :D

What about adding cancel at end of Goku's air combo which changes his animation to special attack? the special attack could be anything ;)
 
@BeasTie, thanks for the suggestion! Sometimes the simplest solutions are easily missed on my own, now the combo looks a lot better!

@Bloodbane, I am trying to decide if I want an energy attack as an alternate to a slam down attack, or as a sort of finisher after the enemy is slammed down.
 
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