Here is a video of the air combo I'm working on
http://www.youtube.com/watch?v=O5h3C9lrIGk&feature=youtu.be
I made custom fall animations to make it look like the enemy is fighting back, but I think it's too fast and you can't even tell that's what's going on.
I'm thinking about different slam down moves depending on if the last hit was the punch or the kick.
The second idea is an energy blast finisher as an alternate to the slam down, or maybe even after the slam down kind of like this
http://www.youtube.com/watch?v=O5h3C9lrIGk&feature=youtu.be
I made custom fall animations to make it look like the enemy is fighting back, but I think it's too fast and you can't even tell that's what's going on.
I'm thinking about different slam down moves depending on if the last hit was the punch or the kick.
The second idea is an energy blast finisher as an alternate to the slam down, or maybe even after the slam down kind of like this