aL BeasTie
Well-known member
This mod isn't excactly in full production, thou I've done some preliminary work on it. It's more of a concept of what I'd like to do in the future if I ever get better at scripting. Currently it uses the weapon script from Doom mod, thou the script is not suitable for more than one player at the moment. It does at least allow for weapon/ammo saving across stages. It would have to be expanded thou to incorporate all the armor+weapon combinations.
I've already ripped all the sprites, sfx and music that will be needed to make this game.
The concept is an open world game, beat em up/shooter/rpg kind of game. Using Pierwolf's D&D endless quest map system ( for now)
Story: (very) Loose story based off original FALLOUT game, story takes place at the end of FALLOUT 1 storyline. Basically you are just roaming the wastelands.
Characters: Misc. characters, most generic or 'class/race' based (melee fighter, gunslinger, ghoul, deathclaw, etc.) including vault dweller.
Much of the ideas for this would be a long term commitment, something I probably could never undertake alone.
So just putting it out there in case anyone was interested on working on this too.
IDEAS FOR DESIGN:
- Item shops - Ability to collect money and spend it on weapons/equipment etc. from vendors
- Character customization - Ability to buy new armor that will update appearance (at least for human chars)
- Inventory - Ability to collect and store items & equip/use items.
- Random encounters - walking the wastelands you're always at risk of bumping into trouble, giant rats, rad-scorpions wild dogs, raiders, etc.
- Player progression - ability to level up
- Perks/abilities??? - perks gained every few levels (this would be very advanced)
If anyone is interested in helping with this let me know and I'll arrange some kind of a development pack. Not expecting anything, just putting it out there. This could be a good project to push the potential of openbor to new boundaries. My idea would be that anyone could assist, from adding an enemy to adding a script, whatever you're good at or want to try. Although any serious work is probably going to rely on the initial scripts be in place for handling weapons etc.
Anyhow just thought I'd stake my intention for a fallout mod, so at least the idea stays alive, consider it on hold for now thou.
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Using similar design I was also messing with the idea of a SYNDICATE game. Thou I'm not exactly sure what gameplay for that would be... Mission based stages, kill the enemy, capture the hostage etc. (simple version of original gameplay)
(IGNORE THE CRAPPY STAGE AND UGLY GUI - JUST FOR TESTING PURPOSES ONLY





(sorry I forgot the picture of the MAP screen)
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